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V. 1.5.0.1 First test. (OS X) + proofpic
Posted: Fri May 25, 2007 3:15 pm
by Boris Ulzibat
Grid and Compass present.
Objects movable.
Numbers increment even with .000s
Red dots are now
White dots!

Posted: Fri May 25, 2007 4:29 pm
by Mattia Sullini
-integer values bug fixed, either in SSS and in the object params yeSSS!
Thanks NL for the quick update, i know you are having hard times.

Posted: Fri May 25, 2007 4:52 pm
by tokiop
cool for the integer problem!!

Posted: Fri May 25, 2007 4:58 pm
by jvanmetre
Can also confirm that red dots are now white dots in my rendering as well. Preview screen has black dots.
jvm
Posted: Fri May 25, 2007 5:04 pm
by nachob
Is it only happenning with dielectrics in the scene or is t happening also with any other kind of materials?
Thanks
nachob
Posted: Fri May 25, 2007 5:08 pm
by jvanmetre
I've got a clear low grade glass mxm that seems to be effected.
jvm
Posted: Fri May 25, 2007 6:03 pm
by Mattia Sullini
No problems here with standard materials. I am rendering first WIPs of a building and even if i have 2 dielectrics (clear glass and frosty) i get no problems

Posted: Fri May 25, 2007 8:02 pm
by superbad
White lambert (or very high roughness) material now also has white dots instead of red.

Posted: Fri May 25, 2007 8:13 pm
by Boris Ulzibat
- AGS works fine.
- couldn't reproduce white dots with pure white lambert.
Posted: Fri May 25, 2007 9:08 pm
by numerobis
so, now that they are dyeable... could we use them as procedural dust?

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