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Lightwave Mac OS X - dissapearing objects

Posted: Thu Apr 21, 2005 2:04 pm
by ingo
After some of the crashes related to material changes with the Maxwell shader some objects dissapear from the Maxwell renderer (not always the objects where i changed the shader before the crash).

Removing the Maxwell shader and reattaching them doesn't help, deleting the object from the scene and later adding it again doesn't help too. Strange enough even if i rename the object filename before adding it again it is unvisible in the rendering.

Posted: Fri Apr 22, 2005 3:39 am
by digitaluka
hi Ingo
Yes I have had the same problem. I started testing using some simple toy block models then slowly applying all the different surface textures. Then once I got use to Maxwell I thought I would try another object, a model of a wine glass which just can't render. I can put the wine glass in a scene with other models that render fine? But for some reason this glass model is just to shy to render :oops: . I will try some more testing

Re: Lightwave Mac OS X - dissapearing objects

Posted: Mon May 09, 2005 5:49 pm
by mgroeteke
ingo wrote:After some of the crashes related to material changes with the Maxwell shader some objects dissapear from the Maxwell renderer (not always the objects where i changed the shader before the crash).

Removing the Maxwell shader and reattaching them doesn't help, deleting the object from the scene and later adding it again doesn't help too. Strange enough even if i rename the object filename before adding it again it is unvisible in the rendering.
same problem here!

markus

Posted: Sat Jun 11, 2005 10:10 am
by ingo
Any news on this problem ? I still have no clue if its related to special object types or any weird polygon behaviour.

Posted: Sat Jun 11, 2005 11:49 am
by tokiop
I also have this problem with a highpoly human model.. The problem might come from the model but it is difficult to know because it only dissapear..

I tried to cut of parts of the model and several other transformations like this but Maxwell always see thats it is just the same object tweeked a bit and doesn't want to render..