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problems with multilight in osx
Posted: Sun Sep 03, 2006 10:56 pm
by acelstein
hi everyone
i have been having problems with multilight in osx
am running a pc too and multilight seems to work there
(sometimes)
can anyone perhaps point me to threads that discuss multilight problems and workarounds? i have searched and not discovered pertinent information
thks
Posted: Tue Sep 12, 2006 8:19 pm
by goncalo
It works perfectly with me
i didn“t get any problem yet
Posted: Wed Sep 13, 2006 9:43 am
by beppeg
No problems with -ml and still frames, there is a problem when you want to save a -ml animation

Is seems that all the frames have only the blue channel and remember me the old bug of the RC5 studio

Posted: Wed Sep 13, 2006 10:33 am
by Kabe
beppeg wrote:No problems with -ml and still frames, there is a problem when you want to save a -ml animation

Is seems that all the frames have only the blue channel and remember me the old bug of the RC5 studio

Are you sure that you are using the most recent version? This was fixed
quite a while ago (actually it is "just" the red channel missing, images have
both bue and green channel).
Kabe
Posted: Wed Sep 13, 2006 10:53 pm
by Daniel Hruby
I just today staretd to have a problem with multlight. Using ArchiCAD > 3ds export > Studio workflow, I had my model and multilight working perfectly. Here are some images that show a mix of about 10 sets of emitters from ArchiCAD. no more than about 12 planes in each set.
http://web.mac.com/danielhruby/iWeb/Yue ... oject.html
I assigned the same mxm light preset to all of them. Rendered fine. today, after some updating of the model, moving the lights around esstentially, I now crash at the start of rendering when enabling multilight. Sucks, cuase now I need to render these out again and I have no light control. Even if I only map the mxm to one set of objects, say the garage light group, which would glve me one slider, it crashes.
I tried to ungroup all emmiter objects and re-import from scratch. same problem.
Any ideas??
Posted: Tue Oct 03, 2006 3:00 am
by Daniel Hruby
UPDATE:
This was probably happening because i had Auto Range for Tone Mapping selected in the rendering params and it is not compatible with Multi light at the moment.[/i]
Posted: Sun Oct 15, 2006 12:43 pm
by fv
hi, maybe this subject has been covered before here on the forum but i don't seem to be able to safe an image after the render is complete. i do get the image as rendered but any different settings after the render i complete don't seem to be saved or am i missing something in the manual on this. all the options under file are grayed out and so other that having a look at the different multilight effects on the screen there is not much use to use multiplight. i am now making screendumps for my clients.
hope someone can give me some directions even of this has been covered before. for the rest my renderings are fine using multilight. i am using sketcup as modeller. terrible plugin, no object names or material names import and the under osx you can not rename any objects, materials i can rename. my workflow is now to import small parts of my model and then to make groups of the objects and those groups i can rename.
Posted: Mon Oct 16, 2006 12:33 am
by fv
ok, figured out i need to add .jpg when i save. makes a big difference.
slowly i am getting through all the hassle of finding out how this app works. it always surprises me how maxwell manages to make a little puzzle of practically all procedures.