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problem downloading materials from new site
Posted: Tue Aug 08, 2006 6:39 pm
by fv
Anyone got any solutions for downloading materials from the great new materials site. I tried to ge some materials but just got loads of inreadable text. Should I unstuff or dezip in a different way or click control etc. Or is this just a typical PC thing not meant for Mac. Also I need to dive into the materials a lot more. There seem to be a lot of different ways to load materials. Maybe on the new site all should limit to one format we all can use.
The new site is a great idea and it looks fantantastic. It will not be free for ever I suppose.
Posted: Tue Aug 08, 2006 6:56 pm
by Dexel
fv,
1) right click (ctrl click) > download linked file
should produce a ...rar.txt or ...7z.txt or ...zip.txt file.
2) edit file name in finder: delete ".txt".
finder asks: do you want to change to ... file ending? say: yes.
3) icon changes to whatever archive type you have. decompress.
goog luck!
Posted: Tue Aug 08, 2006 9:24 pm
by zoetropeuk
Why can't people just upload .zip files ? It would make things much easier.
Matt
Posted: Wed Aug 09, 2006 12:50 am
by fv
that worked perfectly, thanks. I should have known. Maxwell keeps getting me back at some form of command line actions. Still, I am happy to get at the materials. I think this material website is a breakthrough for Maxwell, one of the most interesting developments so far.
Posted: Wed Aug 09, 2006 6:09 pm
by tok
Thanks, you solved my download problem too. But ... er -- the decompressed materials are not rendered in Maxwell though Sketchup affirms that the mxm was applied. Any hint?
Posted: Wed Aug 09, 2006 6:11 pm
by Dexel
Posted: Thu Aug 10, 2006 11:22 am
by tok
I haven't the faintest idea. As an occasional Max user I feel pretty helpless. Some of the mxm materials from the materials database do work, but most of them don't, heaven knows why. In addition the material editor doesn't start from the Sketchup menu. (If I doubleclick an mxm file the editor starts, but it seems to be impossible to save changings.)
Posted: Thu Aug 10, 2006 11:55 am
by Dexel
Welche mxm rendern nicht? So sie texture maps umfassen, sind die Pfade neu zu definieren, selbiges gilt fuer ior Daten. Auf OSX funktioniert die automatische Suche nach Texturen im Verzeichnis des mxm nicht. Die mxms aus der Galerie laufen hier nur nach sorgfaeltiger Edition im Editor. Manche Aenderungen lassen sich im Editor nur durch "Export material" sichern.
Ueber Sketchup weiss ich nichts.
besten Gruss
Posted: Thu Aug 10, 2006 12:39 pm
by tok
Shiny plastics beispielsweise rendern, glossy plastics nicht. Letztere benörigen demnach texture maps. Wird man vermutlich im Editor erkennen, richtig? Danke auch für den Export-Tip.
Grüße!
Posted: Fri Aug 11, 2006 7:17 am
by Dexel
Shiny plastics beispielsweise rendern, glossy plastics nicht. Letztere benörigen demnach texture maps.
An sich nicht. Komisch.
Hatte zuerst verstanden, es ginge um mxms von der Website, sorry. Aber fuer diese wie fuer die mit der Installation installierten mxm gilt gleichermassen: wenn externe Daten (ior, r2, maps) aufgerufen werden, muessen auf OSX diese Verknuepfungen neu hergestellt werden. Die glossy plastics tun das nicht und funktionieren hier einwandfrei. Keine Ahnung was da verkehrt ist.
Posted: Fri Aug 11, 2006 11:36 am
by tok
Dexel wrote:Hatte zuerst verstanden, es ginge um mxms von der Website, sorry.
Das war schon richtig. Mir war in dem Zusammenhang nur aufgefallen, daß bei mir auch von den offiziellen NL-Materialien kaum welche funktionieren. Inzwischen habe ich mal eine komplette Neu-Installation gemacht und die Zugriffsrechte gecheckt -- keine Verbesserung. Der Editor startet nur, wenn ich ihn direkt oder über ein mxm aktiviere, zeigt manche Materialien an, manche nicht (shiny plastics II ja, shiny plastics I nein), und dementsprechend sind die Renderings.
Posted: Fri Aug 11, 2006 6:11 pm
by fv
I am not sure if I am of any help but what made a difference to me is restructure my database for materials. Basicly I simplyfied things by clearly deviding my files into texture, mxm etc files and then I set all paths through the preferences in Maxwell Studio. Before I had not specified all paths in the preferences menu and had many problems getting textures to work. I am an OSX user and was not used to specify a path to find textures or to save files. In Maxwell you have to do this otherwise the renderer can not find anything or you will not be able to find saved files and finished renders. I probably overread this preference menu in the manuals.
Maybe you did all this and still have problems.
Posted: Fri Aug 11, 2006 7:07 pm
by tok
I am quite used to path finding and setting, but now I'm confused. There are so many materials that don't appear at all in the material editor - the material layers window just stays empty, no matter what path I choose to load a file. However, I haven't used the studio yet, because the editor is supposed to be a standalone application.