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Studio : Material editor : abbe GUI set to fixed value ...?

Posted: Sun Mar 05, 2006 5:49 pm
by aknox
Hi - has anyone got the abbe field to work, or is it one of those 'greyed out' functions in RC5 on OSX?

One other question ... is there a formal way to report 'bugs' to Next limit? Across many of the Maxwell forums people are mentioning various problems, that could be application or OS specific.

Thanks for any info!
A.

Posted: Sun Mar 05, 2006 6:32 pm
by Kabe
I can't access the Abbe number either, and unfortunately there's no formal
bug report process in place at NL that is accessible for customers.

Kabe

Posted: Sun Mar 05, 2006 7:12 pm
by makeArchitecture
What makes it a real waste of time is the fact that NL is too lazy/incompetent to publish a list of what works and what doesn't.

My copy of studio works but my copy of Maxwell (render) crashes right out of the box.

I am going to approach Visa/Mastercard this week and see if they'll cut them off.

And then maybe that'll light a fire under NL's ass so they'll fix their god damn software!

Posted: Sun Mar 05, 2006 7:52 pm
by JDHill
Hi aknox,

The Abbe field is greyed out because dispersion is disabled in RC5.

~JD

Posted: Sun Mar 05, 2006 8:02 pm
by makeArchitecture
Where do the bitmaps lie in the palates?

Are they part of the projectors palate?

Are they a material that is a layer?

Can we have layered materials yet?

Posted: Sun Mar 05, 2006 8:06 pm
by Kabe
makeArchitecture wrote:Can we have layered materials yet?
Well, mixed material, which is not exactly the same, but can come close.

Kabe

Posted: Sun Mar 05, 2006 8:07 pm
by makeArchitecture
I have a floor. I need to add a jpeg of a bamboo floor.

How do I do this?

Posted: Sun Mar 05, 2006 8:31 pm
by JDHill
Hi makeArchitecture,

Just load your .jpeg into the 'Reflectance 0°' slot of the base BSDF material. I would recommend that this BSDF be set to lambertian roughness. Then add a second BSDF layer (Reflectance 0° [80,80,80], Transmittance [234,234,234]), to the material, to simulate the shine of the floor. This second BSDF would have a roughness of around 5-15, depending on the desired finish.

If you need to change the positioning of the texture:
  • - make sure you have one of Studio's windows set to 'Object params'
    - make sure you have one of Studio's windows set to 'Projectors params'
    - click the floor mesh, and in the bottom portion of 'Object Params', you will see the projector associated with the floor mesh...clicking it will load the projector into the 'Projector params' window.
    - in 'Projector params', you can manipulate how the image is projected onto the mesh (switching your viewport to 'Textured Decal', will enable you to position your texture visually)
How you set up this projector will control how any textures associated with this mesh are oriented, so you don't have to repeat this for any bump-maps, weight-maps, etc.

Hope that's what you were looking for. :)

~JD

Posted: Sun Mar 05, 2006 10:56 pm
by makeArchitecture
That's the most helpful post I have found on here.

I have applied the material and I am little baffled.

I tried to render it and it gave me an error message:

"not enough material for brick wall."

How do I tile it?

ANy ideas?

Thanks again!

Posted: Sun Mar 05, 2006 11:08 pm
by arch4d
even if i don´t use a mac,

here is your awnser, makeArchitecture:

1. select the object
2. edit -> create projector
3. windows -> projectors list
4. select the projector named like the object
5. windows -> projectors param table
6. adjust the projector to cubic, flat or whatever you need.
7. adjust the tiling

hope that helped :wink:

Posted: Mon Mar 06, 2006 12:05 am
by bbuxton
& if you using mac version....
Don't use uv maps unless you want your objects to render black.
This occurs whether you import to Studio or use a plugin.