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New Maxwell Render GUI interface for OSX!!!!

Posted: Fri Jan 27, 2006 2:46 pm
by Nicolas Rivera
Hello dear friends, last night i had to do this because i'm not to comfortable with maxwell's GUI right now, i think it could be a lot easier for the user.

Here is a photoshoped to hell suggestion.

Hope to hear the comments of all user on this topic, and if you are happy with the UI . :wink:
Image

Posted: Fri Jan 27, 2006 2:50 pm
by DELETED
DELETED

Posted: Fri Jan 27, 2006 4:19 pm
by Kabe
Don't want to be the party pooper... but it won't work.

First they use a kind of framework to develop cross platform.

All you could hope for would be the option to choose your colors and
eventually some bitmap changes - that's basically it.

Then your interface looks too simple, there simply is much more
information available in the Studio interface and it has to be.
Just removing all the option is a bit cheating ;-)

Kabe

Posted: Fri Jan 27, 2006 4:27 pm
by goncalo
I agree with Kabe

...and i like the GUI of Maxwell

I just make one critic ... and is the opposite of your GUI.

I think is to simple the actual GUI, with need more usefully stuff, there.

... and tools, and a undo button, etc, etc, etc.

Posted: Fri Jan 27, 2006 4:28 pm
by Nicolas Rivera
Thanks Andrewsweet, Kabe and Goncalo.

Yes there are much more things in Studio, but this is just a basic layout to start of, i think things can improve a lot in studio. Artlantis was supposed to be very easy to use and User friendly, but i thinks they are complicating things just a little for my personal taste.

Posted: Fri Jan 27, 2006 4:31 pm
by Carlos Ferreira Pinto
Excellent, love the feel of it: clear and friendly. BTW hate the real one! Cheers.

Posted: Fri Jan 27, 2006 5:55 pm
by Kabe
Nicolas Rivera wrote:Yes there are much more things in Studio, but this is just a basic layout to start of, i think things can improve a lot in studio.
Well, starting with a basic layout and add things to it is a problematic way to
design this. Things get messed up while doing it.

However, for me Studio is more a testbed application anyway.

As I predicted and numerous people found out in the meantime, the
workflow goes down the drain if you texture your models in Studio.
On the long run Studio will be the reference and check application and
the application we use to design our Materials.

It is a necessary step on the way to a stable SDK and a stable engine in
terms of a "common platform".

There is no chance that a separate app could beat the workflow of the big
host applications like Maya, Cinema, Max, sketchup etc. when it comes to
manipulating geometry, setting a camera or assigning a texture.

It doesn't make much sense to reinvent the wheel for something that
90+% of the target group already have and use. Nobody will buy M~R to
replace a serious 3D app. We buy it for the render engine. So on the long
run many of the features of Studio will be available in the plugins, too.

Kabe

Posted: Fri Jan 27, 2006 6:04 pm
by mgroeteke
Kabe wrote:
Nicolas Rivera wrote:Yes there are much more things in Studio, but this is just a basic layout to start of, i think things can improve a lot in studio.
Well, starting with a basic layout and add things to it is a problematic way to
design this. Things get messed up while doing it.

However, for me Studio is more a testbed application anyway.

As I predicted and numerous people found out in the meantime, the
workflow goes down the drain if you texture your models in Studio.
On the long run Studio will be the reference and check application and
the application we use to design our Materials.

It is a necessary step on the way to a stable SDK and a stable engine in
terms of a "common platform".

There is no chance that a separate app could beat the workflow of the big
host applications like Maya, Cinema, Max, sketchup etc. when it comes to
manipulating geometry, setting a camera or assigning a texture.

It doesn't make much sense to reinvent the wheel for something that
90+% of the target group already have and use. Nobody will buy M~R to
replace a serious 3D app. We buy it for the render engine. So on the long
run many of the features of Studio will be available in the plugins, too.

Kabe
amen!

Posted: Fri Jan 27, 2006 6:26 pm
by Nicolas Rivera
Kabe wrote:
Nicolas Rivera wrote:Yes there are much more things in Studio, but this is just a basic layout to start of, i think things can improve a lot in studio.
Well, starting with a basic layout and add things to it is a problematic way to
design this. Things get messed up while doing it.

However, for me Studio is more a testbed application anyway.

As I predicted and numerous people found out in the meantime, the
workflow goes down the drain if you texture your models in Studio.
On the long run Studio will be the reference and check application and
the application we use to design our Materials.

It is a necessary step on the way to a stable SDK and a stable engine in
terms of a "common platform".

There is no chance that a separate app could beat the workflow of the big
host applications like Maya, Cinema, Max, sketchup etc. when it comes to
manipulating geometry, setting a camera or assigning a texture.

It doesn't make much sense to reinvent the wheel for something that
90+% of the target group already have and use. Nobody will buy M~R to
replace a serious 3D app. We buy it for the render engine. So on the long
run many of the features of Studio will be available in the plugins, too.

Kabe
Ok, Kabe, but i disagree with you here. Let me say that for most of my work i use Artlantis R, witch is the same philosophy of maxwell and i do he modeling and texturing in sketchup or Archicad, but for a serious realistic environment i do all of it in Artlantis.

Maxwell is supposed to do the same thing, the material editor in maxwell is great and to have a real preview of the layers and coating is really nice, will maya, houdiny, c4d etc. have a real preview of the maxwell materials??? i dont think so, right?.

So you will be depending on maxwell to do all of the final rendering.

Maxwell studio UI is fine now, but the modo of maxwell is to do everything the easiest way possible right, so complicating things a little is not bad, but dont over do it, please!!!!!

Posted: Fri Jan 27, 2006 7:08 pm
by DELETED
DELETED

Posted: Sat Jan 28, 2006 5:36 pm
by Kabe
Nicolas Rivera wrote:
Kabe wrote:[It doesn't make much sense to reinvent the wheel for something that
90+% of the target group already have and use. Nobody will buy M~R to
replace a serious 3D app. We buy it for the render engine. So on the long
run many of the features of Studio will be available in the plugins, too.
Ok, Kabe, but i disagree with you here. Let me say that for most of my work i use Artlantis R, witch is the same philosophy of maxwell and i do the modeling and texturing in sketchup or Archicad, but for a serious realistic environment i do all of it in Artlantis.

Maxwell is supposed to do the same thing, the material editor in maxwell is great and to have a real preview of the layers and coating is really nice, will maya, houdiny, c4d etc. have a real preview of the maxwell materials??? i dont think so, right?.

So you will be depending on maxwell to do all of the final rendering.

Maxwell studio UI is fine now, but the modo of maxwell is to do everything the easiest way possible right, so complicating things a little is not bad, but dont over do it, please!!!!!
In fact, nobody has problems when I am *able* to do it in Studio.

However, if I have to, then it is just complicating things. I need a minute
or 2 to see if my material comes out right. I need hours to resort my
scene and reassign materials if I can't work in the host app.

Kabe