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maxwell standalone RC5 bugs/ issues

Posted: Thu Jan 19, 2006 11:36 am
by mgroeteke
i cannot save the image after a rendering was completed with the standalone renderer. please have a look at this:

Image

Posted: Thu Jan 19, 2006 11:41 am
by lluistar
You can save it to inside the Maxwell folder.

Applications/Maxwell/Output.

Looks like a permissions problem

Posted: Thu Jan 19, 2006 11:55 am
by mgroeteke
lluistar wrote:You can save it to inside the Maxwell folder.

Applications/Maxwell/Output.

Looks like a permissions problem
no, does not work here...

Posted: Thu Jan 19, 2006 12:10 pm
by mgroeteke
there's no way to select open windows like material browser or material editor by menu/shortcut. very clumsy if they are hidden behind the main window...
there should be a working menu listing all open windows and some associated shortcuts.

another workflow stopper is that drag and drop of an mxs onto the studio icon is not supported (yet?) ...

Posted: Thu Jan 19, 2006 12:25 pm
by lluistar
mgroeteke wrote:
lluistar wrote:You can save it to inside the Maxwell folder.

Applications/Maxwell/Output.

Looks like a permissions problem
no, does not work here...
I just tried myself. You need to add the image extension (.tga or .jpg) depending which format you want to save it. The location does not mater.

In your case the image should be called test.tga or test.jpg

ermitters....?

Posted: Thu Jan 19, 2006 12:34 pm
by mattusi
hey mgroeteke, hello all

got a question, have u or somebody else try to render without skydome etc. only with ermitters?
Its not working here, everything black. i have tried everything but no result.
also the preview ist not rendering corectly sometimes its yellow sometimes its the 1a 2a 3a... texture.
and mxstudio is using a LOT of CPU even if u not working, thats bad

i hope there will be new plugins soon because the .stl meshes are horrible.

Posted: Thu Jan 19, 2006 12:44 pm
by mgroeteke
lluistar wrote:
mgroeteke wrote:
lluistar wrote:You can save it to inside the Maxwell folder.

Applications/Maxwell/Output.

Looks like a permissions problem
no, does not work here...
I just tried myself. You need to add the image extension (.tga or .jpg) depending which format you want to save it. The location does not mater.

In your case the image should be called test.tga or test.jpg
thanks for the hint - that's it it, needs an ending! - yes it works indeed with JPG! i only tried the native .MXI format, but now i see there's an extra menu for that and it's disabled. go figure...

Re: ermitters....?

Posted: Thu Jan 19, 2006 1:19 pm
by mgroeteke
mattusi wrote:hey mgroeteke, hello all

got a question, have u or somebody else try to render without skydome etc. only with ermitters?
Its not working here, everything black. i have tried everything but no result.
also the preview ist not rendering corectly sometimes its yellow sometimes its the 1a 2a 3a... texture.
and mxstudio is using a LOT of CPU even if u not working, thats bad

i hope there will be new plugins soon because the .stl meshes are horrible.
yes, i got it working - no sky, only emitter. but the trick was to save the file, quit and restart studio, reload the file and then start the rendering...

i still didn't find out how this preview and render feature in the viewport screen mode menu should work? i get a test texture all the time. at least, the 'render scene' icon on top works fine...

Posted: Thu Jan 19, 2006 2:09 pm
by Kabe
The more I read this, the more I'm asking myself if that was tested at all.

Has any tester actually cranked out a single image using the OS X version
that was not based on a windows scene?

The sheer number of obvious issues is insulting. It really looks like they
started to work on the Mac version on January 17th.

Kabe

Posted: Thu Jan 19, 2006 3:50 pm
by mgroeteke
Kabe wrote:The more I read this, the more I'm asking myself if that was tested at all.

Has any tester actually cranked out a single image using the OS X version
that was not based on a windows scene?

The sheer number of obvious issues is insulting. It really looks like they
started to work on the Mac version on January 17th.

Kabe
just didn't want to stay OT, so please see here:
http://www.maxwellrender.com/forum/view ... hp?t=11215

please let's keep this thread for bugs and issues, it's better for us and NL will have a better chance to know and fix them...

markus

preview not active!

Posted: Thu Jan 19, 2006 8:12 pm
by mgroeteke
as already reported in another thread, the preview does not work in maxwell.app!

Posted: Fri Jan 20, 2006 12:44 am
by Nigel Baker
I have already posted this in another thread.

TIP for others I got this off from NextLimit.
"to get rid of that yellow from the renders, switch viewport shading to Textured Decal and then to Preview or Render o Region Render.
It's a specific Mac bug that we are still investigating."

Keep posting...