Has anyone gotten RC5 Mac to render a scene?
Posted: Thu Jan 19, 2006 8:37 am
Has anyone gotten RC5 Mac to render a scene?
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until now only the mxw demo scene (nloffice.mxs) with maxwell CL and an odd triangulated imported OBJ file from studio. nothing i would like to show in the forums, LOL.makeArchitecture wrote:Has anyone gotten RC5 Mac to render a scene?
here come a first try! model is from a cgtalk challenge... not really amazing for 1h render time on a powermac quad... i'm using 2 colored emitters and a white skydome. model is an OBJ imported into modo, tripled, then re-exported as OBJ and loaded into studio.Kabe wrote:The more I read this, the more I'm asking myself if that was tested at all.
Has any tester actually cranked out a single image using the OS X version
that was not based on a windows scene?
...
Kabe
yes, the OSX version seems all done in a big hurry... but on the other side the pressure to get something out was enormous. i guess most of the issues can be fixed rather well...Kabe wrote: ...
The sheer number of obvious issues is insulting. It really looks like they
started to work on the Mac version on January 17th.
Kabe
Hi, how you make it?? if i try to change the emitter color it crashes the App .... some tricks??i'm using 2 colored emitters and a white skydome.
Yes, Mac version.makeArchitecture wrote:That's the Mac version, correct?
PLease explain your process in detail!
Cheers,
Wm
strange - absolutely stable here...laurindel wrote:Hi, how you make it?? if i try to change the emitter color it crashes the App .... some tricks??i'm using 2 colored emitters and a white skydome.
Strangemgroeteke wrote:strange - absolutely stable here...laurindel wrote:Hi, how you make it?? if i try to change the emitter color it crashes the App .... some tricks??i'm using 2 colored emitters and a white skydome.
I'm grouping like textures before I export the .obj file. When I import into Studio I just drag a material to that group. Seems to working fine for everything but my window glass so far. I don't know what that problem is. I'm getting the black holes even though I have a thickness. Normals seem fine too.Nigel Baker wrote:Hello laurindel,
Can I ask please how are you texturing. Are you using the "Selection Triangles" Tool to select and give textures within mxStudio?
When I export the ".obj" from modo 103 it comes in as one object with one default colour for everything. If I bring in a file from Lightwave it won't open.
If you could paste a description of your process and from what application you are moving into mxStudio, I would very much appreciate it.
TIP for others I got this off from NextLimit.
"to get rid of that yellow from the renders, switch viewport shading to Textured Decal and then to Preview or Render o Region Render.
It's a specific Mac bug that we are still investigating."
Keep posting...
William, I'm using SketchUp. I'm going to give Cheetah, Lightwave, Hexagon and whatever else I can drag out to see what happens.makeArchitecture wrote:Jake,
What are you exporting from?