Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
Hi all. I am experiencing a VERY annoying bug.
I'd need to use two different UVsets within a single material: an UV and a cubic map. But when i adjust the cubic map, the UV is adjusted as well, as if it was an unlocked cubic map. Here's the result. The floor i supposed to use an UV mapped color map and cubic maps for other channels such as roughness and bump. But UV map is altered and behaves as if it was the cubic map. Notice that in object properties i keep on having a UV map for channel 1 and a cubic map for channel 0.
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