tips for improving images

Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
Post Reply
Andrea Silvi
Posts: 4
Joined: Wed Jan 24, 2018 5:46 pm

tips for improving images

Post by Andrea Silvi » Tue Feb 13, 2018 3:39 pm

Hello everyone, I need some advice on how to improve this work.
These images you see is only part of the work.
The client tells me that the images are "flat".
Can I use some color-contrast lights (warm / cold tones)?
I await your instructions. Thank you
@Mihai
You do not have the required permissions to view the files attached to this post.

PA3K
Posts: 130
Joined: Thu May 19, 2005 3:20 am
Location: Slovakia (EU)

Re: tips for improving images

Post by PA3K » Tue Feb 13, 2018 8:53 pm

Hello Andrea,

i would suggest this:
1. Use less uniform lighting. Try to make basic contrast with shadow/illuminated areas.
2. Use little more complex materials (different roughness/mapped roughness). Most of Your materials look as a uniform textures. Use shaders more "material" oriented than texture oriented. Use textures to map more material chanels (especially roughness). Use more reflections.
3. Be sure not exceed 225 value for any of RGB chanel of the material colour (golden rule). Using 255,255,255 for white colour will lower contrast of the image dramaticaly.

And You always can play with gama, burn, "S"-curve ... in postproduction.

Probably You already know all of this. Maybe Mihai will send You some more advanced tips :) .

Pa3k

Pomrose
Posts: 23
Joined: Mon Jul 31, 2017 12:12 am

Re: tips for improving images

Post by Pomrose » Tue Feb 13, 2018 9:08 pm

Find a new client , these images look good enough to me ! :)

good luck

Max
Posts: 64
Joined: Mon Mar 07, 2016 8:02 pm
Which 3D software do you use with Maxwell?: XSI

Re: tips for improving images

Post by Max » Tue Feb 13, 2018 9:32 pm

only thing i could see in these images as was suggested before already, is that the light sources eat each other, producing a very even illuminated image, there is very few contrast areas, where the surfaces might look more interesting.

I'd tone down some lights, especially neon ones, or just lower them to 0 and start rising them one by one to look for more interesting lighting.

some materials could use a bit more interesting shading, most of them are quite lambertian (so to speak).

User avatar
Mihai
Posts: 9179
Joined: Wed Jan 26, 2005 8:30 pm
Which 3D software do you use with Maxwell?: Cinema4D
Location: Uzbjeckiazutjenikitzistan
Contact:

Re: tips for improving images

Post by Mihai » Tue Feb 13, 2018 9:43 pm

What has been said about the lighting - I'd add to try and have a bit more influence from the outside lighting, with a dusk/dawn HDR.
Maxwellzone.com - tutorials, training and other goodies related to Maxwell Render

Andrea Silvi
Posts: 4
Joined: Wed Jan 24, 2018 5:46 pm

Re: tips for improving images

Post by Andrea Silvi » Wed Feb 14, 2018 11:09 am

Thanks for the valuable advice.
In reality, an HDR is already there.
Ok 255 for the white .. I already paid attention to that.
As lighting sources, I adhered to those of the project, adding in some cases, hidden emitter panels.
I always fear to give too much roughness to materials.
Maybe I can increase on the gray floor, which is tatami, but the texture of the texture is very fine and risk mouaré effect.

Thank you!!

Post Reply

Return to “Maxwell General”