Page 1 of 1

I can't assign any type of mapping

Posted: Wed Aug 10, 2005 8:49 am
by adamwade
I'm experimenting with the new SW plugin and Solidworks 2006 SP0. New menu is an improvement, etc, etc., BUT how do you assign a map in the materials menu???

Maybe this isn't working yet? :?

Thanks,

Posted: Thu Aug 11, 2005 7:55 pm
by jjs
What do you mean by mapping in the material menu.

Have you downloaded Juan's video tutorials? He shows how to assign a custom texture ( this can be used as a workaround for decals as well untill decals are implemented I think). he also shows how a texture jpg can be used to create a bumpy surface that mimics the texture. I am afraid I am not sure if all the check boxes are fully implemented for the 'plastic' material. Maybe someone in the know could answer. I wish that Maxwell would grey out features not implemented yet as it would save alot of time and confusion. :)

Have you got renderings that are without noise? Mine just seem to take hours to get rid of the noise and I wonder how people have the time to get the 'noiseless' renderings that are posted in the rest of the forum :cry: ?

How are youy getting on with sw2006 ? I tried hotoworks in sw2006 and it seems the indirect lighting is totally screwd up . Even with the 'noise' maxwell is just somemuch easier to use. I am slowly building a set of reflectors etc for a studio - I'll pst my efforts when I get them in a better shape.


TTFN

Jonathan

Posted: Fri Aug 12, 2005 6:27 am
by adamwade
Thanks, I will check out the video first.

Actually, I only have created one scene in SW 2006 so far. I am only using it to compare the Maxwell Rhino with Maxwell SW. Creating scenes in a Solidworks assembly is a pain! I keep going back to Rhino. I was hoping the Maxwell SW would give less noise and be faster, but I can't tell yet.

Another PROBLEM with my SW 2006 is after setting up a camera and choosing camera view for the display window ALL my objects disappear! They render, but I can't see what my camera view really sees. When I run the mouse over the invisible objects the edges highlight for a split second, then gone. Maybe a video card problem? I'm using an ATi Fire GL that is Solidworks approved, so who knows.

Posted: Fri Aug 12, 2005 7:23 am
by adamwade
Hey, where's the link for Juan's video tutorial?

Just discovered that the disappearing objects in camera view were due to the large number of objects. Just messing around with a single object works fine. I guess it's just a memory thing.

Posted: Fri Aug 12, 2005 9:27 am
by jjs
Here is the link to the videos

http://www.maxwellrender.com/forum/viewtopic.php?t=5449

Its just another thread in this Solidworks section.

I don't have Rhino so can't comment. Can Rhino now be embedded into Solidworks or does one still need to export the SW assembly to Rhino?

I have found the SW2006 camera a vast improvement on the old. I find thesetting up of sceenes quiet easy in SW but then I have nothing to compare it to so I suppose I am just easy to please :)

On your dissapearing objects etc - I use a Nvidia FX500 and this does not happen but I think SW2006 has a few video problems - as sketch lines etc can dissappear and there can be a time lag in snaps - this sort of thing always happens with new releases and then by sp3 it seems to be fixed :?

TTFN


Jonathan