- Fri Apr 24, 2009 11:51 pm
#296704
JD,
I am having some issues going from the plugin to studio when using textures. I have a material that is embedded in the plugin that has a texture map applied to a body. I adjusted the tiling etc and everything looks good in the SW viewport.
If I render straight from the plugin the tiling does not represent what is shown in the viewport.
I opened up the file in studio and it looks like every object I had put a material on with a texture now has a new material called sw body (mxm9) or something like that and the tiling has been set to 1 instead of what I put in the plugin. All other parameters of this newely created material remain the same as what were in the plugin.
Any ideas on what is going on? Why is the plugin creating a new mxm for every material with a texture when it exports out the model to studio.
I am having some issues going from the plugin to studio when using textures. I have a material that is embedded in the plugin that has a texture map applied to a body. I adjusted the tiling etc and everything looks good in the SW viewport.
If I render straight from the plugin the tiling does not represent what is shown in the viewport.
I opened up the file in studio and it looks like every object I had put a material on with a texture now has a new material called sw body (mxm9) or something like that and the tiling has been set to 1 instead of what I put in the plugin. All other parameters of this newely created material remain the same as what were in the plugin.
Any ideas on what is going on? Why is the plugin creating a new mxm for every material with a texture when it exports out the model to studio.