Another texture weirdness...(?)
Posted: Wed Nov 19, 2008 6:33 pm
Here's more texture fun...
The individual component has a valid Maxwell material - "shiny metal" (I know, my names for textures are very descriptive).
I added this SCREW to a PART file (FEMUR3) - not an assembly. Why? SW will not let you replace a part in an assembly that has in context relationships. So, my workaround is to add the new PART (screw) to the target existing PART (FEMUR3) in the assembly. On a rebuild all the PARTS in the PART file are there. Now, just to complicate things further I do a "circular pattern" of the screw in the PART file. As you can see the "parent" screw comes out with the "shiny metal" but the rest are a default diffuse material.
Should the material carry through to all parts?
The individual component has a valid Maxwell material - "shiny metal" (I know, my names for textures are very descriptive).
I added this SCREW to a PART file (FEMUR3) - not an assembly. Why? SW will not let you replace a part in an assembly that has in context relationships. So, my workaround is to add the new PART (screw) to the target existing PART (FEMUR3) in the assembly. On a rebuild all the PARTS in the PART file are there. Now, just to complicate things further I do a "circular pattern" of the screw in the PART file. As you can see the "parent" screw comes out with the "shiny metal" but the rest are a default diffuse material.
Should the material carry through to all parts?