By eddiepom
#277662
Hi,

Im having a problem when asigning emiters in solid works and then export them for a render or to Mstudio (MXS files).
When i open the file the emiter has been transforemed into a ordinary plain material.

Have I missed some settings or is this a bugg?

Best regards Eddie.
By JDHill
#277678
Hi Eddie,

I would need a little more information to make a determination about this. Here are a few questions which may be helpful:

1. which version of the plugin and Maxwell are you using?
2. which kind of document (i.e. sldprt, sldasm) are you working with?
3. which type of entity are you assigning the Material to? (in an assembly, Materials assigned at the component-level will override any assigned at the body/face/feature levels)
4. Maxwell does not support emitters being assigned to instances: are you working in an assembly with the 'Export Duplicate Bodies as Instances' plugin option (Scene Manager > Plugin Options) enabled? (if so, illegal emitter assignments should be reported in the plugin's Log Viewer window during the MXS export)

If these things don't apply, maybe you could email me the SW file and I can try to see what's happening.

Thanks,

JD
By eddiepom
#277727
Hi JD,

I tryed it out now and it worked! I may have applied the emiter in some wrong way before. now i used the pick surface on the plane and it worked. :)

Ty for your help and quick reply!

Then i tryed just out of curiousity to apply a light to some faces of an object and that didn't work, is this even possible?

/eddie
By JDHill
#277742
Hi Eddie,

No, I forgot to mention that - objects are also not allowed to have emitters as sub-body materials. I checked it, and if you apply an emitter to a body, then apply another material to a face, the plugin sees that and reports (in the Log Viewer) that this is not supported by the engine - if however, the body is assigned a regular material and an emitter is assigned to one of its faces, this is not being reported correctly - I'll fix this.

So basically, if there is any doubt, you can do the following:

- select the body
- look in the Object Properties toolbar
- if the 'Enable Multi-Materials' switch is on, turn it off
- assign an emitter to the body

Cheers,

JD

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