- Mon Jun 30, 2008 2:44 pm
#274365
Hi everyone. Long time reader, first time poster.
I've been using the Maxwell plugin for SolidWorks for a while now and it's been amazing. One thing I've had trouble with since the beginning though is applying decals/textures to certain surfaces. I've read as much as I can find on this subject, and while applying decals to a flat surface seems okay, applying them to a curved or cylindrical edge always seems to cause problems.
I've taken screen grabs of the main example of this. The first image shows the front of the model with the texture applied. The second image shows the right side of the same model. As you can see, as it gets to the edges, the texture begins to stretch:
- Image 01
- Image 02
The stretching occurs as the texture curves to the left and right sides of the model, whereas the front and back are generally okay. It seems like the texture is acting as if it's being applied to a flat face as opposed to a cylindrical one. Could this be the problem, or would it be something else? Can this be solved using options in the plugin?
Thanks very much for reading,
Rob.
Some other notes:
The scale of the texture is the same as the model.
I'm using SolidWorks Professional 2008 (v0.0) and the Maxwell 1.7.0 Plugin.
I've been using the Maxwell plugin for SolidWorks for a while now and it's been amazing. One thing I've had trouble with since the beginning though is applying decals/textures to certain surfaces. I've read as much as I can find on this subject, and while applying decals to a flat surface seems okay, applying them to a curved or cylindrical edge always seems to cause problems.
I've taken screen grabs of the main example of this. The first image shows the front of the model with the texture applied. The second image shows the right side of the same model. As you can see, as it gets to the edges, the texture begins to stretch:
- Image 01
- Image 02
The stretching occurs as the texture curves to the left and right sides of the model, whereas the front and back are generally okay. It seems like the texture is acting as if it's being applied to a flat face as opposed to a cylindrical one. Could this be the problem, or would it be something else? Can this be solved using options in the plugin?
Thanks very much for reading,
Rob.
Some other notes:
The scale of the texture is the same as the model.
I'm using SolidWorks Professional 2008 (v0.0) and the Maxwell 1.7.0 Plugin.