- Tue Apr 01, 2008 9:53 pm
#265478
I have just rendered a project with 3.2m polys. - heavier on polys than it needed to be.
It would be great to have more control of the fidelity of the mesh exported to the MXS from SWX - like adaptive subdivision in Alias's renderer (now very old !). In my scene I had flat rectangular objects with thousands of polys for no reason. It is my understanding that the only way to change the number of polys is to change the options > performance > image quality slider in SWX itself prior to saving out the MXS? - correct??
I have also found strange problems with the way certain object renders - strange polygon artefacts. (I can post some images soon)
I also find that objects UV sets revert to being locked (not sure as to exact behaviour of this - will do some tests).
Anyone else had these issues??
David
It would be great to have more control of the fidelity of the mesh exported to the MXS from SWX - like adaptive subdivision in Alias's renderer (now very old !). In my scene I had flat rectangular objects with thousands of polys for no reason. It is my understanding that the only way to change the number of polys is to change the options > performance > image quality slider in SWX itself prior to saving out the MXS? - correct??
I have also found strange problems with the way certain object renders - strange polygon artefacts. (I can post some images soon)
I also find that objects UV sets revert to being locked (not sure as to exact behaviour of this - will do some tests).
Anyone else had these issues??
David