Page 1 of 1
Script library
Posted: Thu Nov 22, 2007 11:28 pm
by w i l l
Whats?...
ManualMaxwell script library for Maxwell .NET plugins?
Posted: Fri Nov 23, 2007 2:29 am
by JDHill
Hi will,
The script library allows you to script all of the parameters found in the Scene Manager via VBA macros, as shown here:
http://www.maxwellrender.com/forum/view ... 252#249252
There is also a detailed explanation of the library and its use in the plugin's help files - I think you'll have to download the help .zip for now, but it will be available on-line as well shortly.
Just let me know if you have any questions about it.
Cheers,
JD
Posted: Fri Nov 23, 2007 10:07 pm
by w i l l
Thas what i thought.... i think.
I was hoping there would be some macro scripts or help on how to render out frames for an animation... that aren't just related to moving sunlight.
Cheers.
Posted: Fri Nov 23, 2007 11:23 pm
by martgreg
me too ...
i will give a cookie to who ever codes it first ....
Posted: Fri Nov 23, 2007 11:30 pm
by JDHill
Moving objects/cameras is a very non-general goal to address with any kind of pre-packaged logic. That is -
i will give a cookie to who ever codes it first ....
- it is necessary to define exactly what you mean by 'it'.
Posted: Sat Nov 24, 2007 12:03 am
by martgreg
lol.. i would love "it" to be something that you can make an animation in solidworks and save out each frame to a maxwell file to render.... the render doesnt have to be automatic but at least saving the files ..
Maybe just at the beginning a simple turntable animation .. where we can set teh camera height and its rotation/ orbit around the object...
but even then I think i am kinda stuck because I don't think we have all the texture controls available to us in solidworks ? i am correct
also the cookie can be any of the baked type flavor is your choice...

Posted: Sat Nov 24, 2007 12:28 am
by w i l l
'it' should be a code that saves an animation or series of image files for each frame in Solidworks Animator.
Posted: Sat Nov 24, 2007 12:54 am
by JDHill
I don't think that's possible...I could easily export frames >> if I could get them.