- Tue Feb 27, 2007 3:03 am
#212298
I've been finding that the new SW plugin is not so certain of creating a MXS file.
I have covered the usual texture problems by double clicking each texture and if it comes up with a missing path for dawrfed files- I direct it to the correct location for its textures.
I check all the camera, sky and rendering setting because I still get some odd junk being put in there by the ghost in the machine. For instance - on one path it had suddenly had C:\/Program files\/ etc ----- the / and \ had appeared together
Afrter all this checking - Still the mxs file does not create. It does not even get to open the mxcl console where at least I could see what the problem was by looking at the log file.
Are others finding this as well? That the plugin is not as roobust as before for creating the mxs file.
Jonathan
I have covered the usual texture problems by double clicking each texture and if it comes up with a missing path for dawrfed files- I direct it to the correct location for its textures.
I check all the camera, sky and rendering setting because I still get some odd junk being put in there by the ghost in the machine. For instance - on one path it had suddenly had C:\/Program files\/ etc ----- the / and \ had appeared together
Afrter all this checking - Still the mxs file does not create. It does not even get to open the mxcl console where at least I could see what the problem was by looking at the log file.
Are others finding this as well? That the plugin is not as roobust as before for creating the mxs file.
Jonathan