Hello There,
Just following up on the topic of applying differents material on faces of a body.
(in our case : plywood edges and painted plywood faces, see
http://www.untothislast.co.uk/ - 100% Maxwell)
At the part level it works fine : I can select faces and apply material and select bodies and apply another one.
Problem is when I want to import this part into an assembly : it looses the material applied to faces (I read in a thread that starting with faces and then bodies would help, it did not work with me)
- Is there a way round this issue ? It is possible to have a part with faces in a material different from the bodies, to keep its material attribution when imported in an assembly ?
One crude solution is to create offset sufaces on all the faces, and apply material on them as body, but this is not very elegant.
More generally at the assembly level, it seems to be impossible to apply material on any face.
- Is it a know limitation of the software ?
The transition to MX studio is really smooth though, and with F8 the faces can be selected easily, but I am trying to get realistics previews in SW.
Also some unrelated question : where do I get some documentation on the maxwell pluging for solidworks ? And is the help supposed to work ?
Is there any way to control the aspect ratio of the camera in Solidworks ? (I can set my film size to 24x24 but the preview windon in SW is still rectangular)
Thanks for help.
Olivier