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Crash With Large Assemblies

Posted: Mon Jun 05, 2006 2:48 am
by JesperW
Subject says it all. I am unable to get a MXS file for large assemblies.
The export goes up to "Writing MXS..." and then crashes SWX.
No file is written. I am guessing the resulting MXS would be around 120 MB (from extrapolating the MXS size of the stripped down assembly that doesn't crash)

Posted: Mon Jun 05, 2006 3:44 am
by Eric Lagman
This happened to me with RC5. What I had to do was take small chunks of the assembly at a time into studio to render. This can be done by supressing what you dont want converted. It can be tedious.

Posted: Mon Jun 05, 2006 5:16 am
by juan
Hello Jesper,

Can you check if this is an out of memory issue? if you watch the task bar meanwhile the mxs is being generated does your system get the limit? In the future there might be an option in the plugin to export the model without uv texture coordinates that wastes less memory. Due some internal issues with the SW API it is necessary to get more memory to get the uv data, if you do not need it the exporting process could be faster and more optimized.

Juan

Posted: Mon Jun 05, 2006 5:43 am
by John Layne
If this option was implemented without U V could we still apply textures in Studio?

Posted: Mon Jun 05, 2006 6:21 am
by juan
yes of course. It will be needed a redesign of some parts but you will have th e option of exporting the geometry without uvs but so much faster and with a substantially reduction of memory wasted. It will be just an option, to let you choose what do you prefer in each case. Of course you always will can open the mxs in Studio to do the texturing work.

Juan

Posted: Mon Jun 05, 2006 3:42 pm
by John Layne
:D Looking forward to that, I haven't had much success with texturing in SolidWorks whether it be texturing for use solely in SolidWorks or for texturing for Maxwell.

Studio, texturing, is really the only practical solution for SolidWorks users, in the foreseeable future. SolidWorks won't be fixing the texturing issues in SolidWorks 2007 and probably not even the release after that.

I'm interested to know if anyone is using texturing in SolidWorks to good effect?

Posted: Mon Jun 05, 2006 4:00 pm
by jjs
I'm interested to know if anyone is using texturing in SolidWorks to good effect?
No - I'm not :D

However I have had some effect with simple things like gravel and rough stone as supplied in the Ateam textures. and a little bit with Eric's brushed metal - nothing I'd be proud to post :( and my reticulated foam.

However I always though one had to apply a texture in SW ( any texture would do ) to a surface , if one then wanted to apply the correct texture in the Studio using projectors. Because Studio needed the UV map from Solidworks to align its own textures when applied in Studio. Or have I been dreaming this up - which is quite possibel but I thought I read this somewhere in the last year :D


What I don't have much luck at is rotating the textures to align on the surface , and seeing the textures in real time in Studio so as to save time doing test renders. Sometimes they appear and sometimes I just get weird coloured patterns :D - I can't seem to get a consistant approach


Jonathan

Posted: Mon Jun 05, 2006 7:35 pm
by John Layne
"What I don't have much luck at is rotating the textures to align on the surface , and seeing the textures in real time in Studio so as to save time doing test renders. Sometimes they appear and sometimes I just get weird coloured patterns :D - I can't seem to get a consistant approach" Ditto

It does take a lot of trial and error to get them show up where you want them and at the correct scale.

Posted: Tue Jun 06, 2006 3:25 am
by JesperW
juan wrote:Can you check if this is an out of memory issue?
Stupid Windows, I have 4GB RAM, but of course only 2.5 are used despite all the BIOS memory hole, /PAE and /3GB tricks... :evil:

How about porting SolidWorks to Linux? Ha ha ha...