adman wrote:Eric
Thanks for the suggestion, it has not improved matters but I am becoming better at guessing how the render frame might differ depending on wide angle settings etc.
I don't know if there is a relationship between object size and camera position, but I noticed that after deleting a large piece of geometry from my SW scene the camera views changed (zoomed in) without me changing anything else.....wierd!
Just out of interest I noticed that you are running a PC similar to mine.
I am trying to render an aeroplane interior in Beta with several flat lights and 6500000 triangles. Materials are diffuse, plastic and some Aluminium.
It has now rendered for 50hrs and is still quite noisy. I have set total render time to 100hrs; would you think these render times are to be expected with my computer?
Adman
Whoa this sounds too long to be very noisy.
Adman this might have something to do with the total reflectance in your scene. If you have any white materials make sure the rgb is set no higher than 224 for the color values. Nothing is pure white in reality, and this will contribute to a ton of noise if you have the color jacked up to pure white. There was a thread somewhere on this. Try doing a search on reflectance. Also if you have a plastic that is reflective make sure the combined values of the specualr color, and the diffuse color do not go over 224. I have a hunch this could be contributing to your noise problem.
Another thing is if you have glass in your scene make sure the abbe is set to around 155-200. Make sure your emitters are fairly large also. Small emitters can make the scene much noiser. If you post a screen shot of the image you currently have I might be able to give you more specific help. Without seeing your scene I am only guessing what could be causing the long rendertime.
Industrial Designer
Concept Center International
www.ericlagman.com