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Maxwell 3.2 and Blender?

Posted: Thu Oct 01, 2015 8:02 pm
by AndreD
Congrats for the new version,
some very interesting features! :D

Would really like to upgrade now, any news about the Blender add for mw 3.2?

Re: Maxwell 3.2 and Blender?

Posted: Wed Oct 07, 2015 2:36 pm
by koots
Is there any working plugin for Blender at all, officially supported from NL?

I saw some on blenderartist, but all of these are without proper support, half done....

Re: Maxwell 3.2 and Blender?

Posted: Fri Oct 09, 2015 12:36 pm
by def4d
+1000, please :wink:

Re: Maxwell 3.2 and Blender?

Posted: Thu Oct 29, 2015 6:04 pm
by def4d
What's the official reason?

Re: Maxwell 3.2 and Blender?

Posted: Mon Nov 02, 2015 4:43 pm
by AndreD
I would like to use Maxwell for a new job,
is there any combination working with Blender / Maxwell / El Capitan (OSX)?

Re: Maxwell 3.2 and Blender?

Posted: Wed Nov 04, 2015 12:00 pm
by ababak

Re: Maxwell 3.2 and Blender?

Posted: Wed Nov 04, 2015 7:26 pm
by AlexP
Does it give same export speed as bmaxwell?

Re: Maxwell 3.2 and Blender?

Posted: Sat Nov 07, 2015 9:24 am
by seghier
nice plugin created by Carbon ; need fire feature
i hope carbon and nildar make collaboration

Re: Maxwell 3.2 and Blender?

Posted: Thu Nov 26, 2015 3:46 am
by Asmithey
I am fully backing Blendmaxwell. See post in the wish list forum....

Re: Maxwell 3.2 and Blender?

Posted: Sun Dec 27, 2015 10:34 pm
by def4d
def4d wrote:What's the official reason?
Is it a taboo?

Why isn't Blender plugin officially supported by Nextlimit?

Re: Maxwell 3.2 and Blender?

Posted: Fri Feb 05, 2016 3:06 pm
by ptaszek
I am also waiting for 3.2 and Blender :/
Would be so nice to have it :(

Re: Maxwell 3.2 and Blender?

Posted: Sat Feb 06, 2016 4:34 pm
by burnin
def4d wrote:
def4d wrote:What's the official reason?
Is it a taboo?

Why isn't Blender plugin officially supported by Nextlimit?
I do not judge, neither persuade by stating or assuming what makes one blind to a long term solution/vision/profit. Here's just a personal contemplation, excursion on logic...

Intelligent exploitation of free and open sources do obviously make a great deal to the private sector, along it's community, with such tools (OSL, USD, abc, ovdb, osubd, OCIO, exr, png...) but as the scholarly articles goes, without any security or warranty. Fear.
As such, a human, in many cases behaves and shows only as an animal nowadays. It's collective mind is in infant stage.
Minority of those who can lead, teach and do posses a force of vision, are irrelevant still and usually put on hold. Wait few years more. Maybe a decade and someone will look up to see reality, an age old soothing, hot spring of water:"For higher margins one has to invest & risk more", but again since habit in this case is second nature, the leader has fallen asleep on it's throne, too late.

Few (more obvious) that are already riding & enjoying the wave are:
VRay, Octane, Pixar, Thea, Indigo...

For now you can use and help as mentioned above blendmaxwell or run the long path via Studio.

Re: Maxwell 3.2 and Blender?

Posted: Sat Feb 06, 2016 6:19 pm
by def4d
Are you real?

Re: Maxwell 3.2 and Blender?

Posted: Sun Feb 07, 2016 11:19 pm
by seghier
nexlimit know that many users use blender and in the last realflow webinar they mentioned blender as one softwares supported by realflow but this is not true
someone created a plugin and he share it in twitter with nextlimit than he stopped the developement
i think all companies except pixar don't give importance to blender and to develop plugin for a free software ; maybe they think who use blender he can't buy their render engines
also lightwave have low priority and bad plugin
nildar developed nice plugin and maxwell team tried many times contact him ; i don't know what happened but now we don't see any interest from maxwell team and nildar disappeared
i hope he share his plugin source code or nextlimt buy the rights of developement ; because a developer can't work for free and he need incentives

Re: Maxwell 3.2 and Blender?

Posted: Mon Feb 08, 2016 10:32 am
by jensth
What about Carbon? The person who's behind the blendmaxwell plugin on github.