- Fri Mar 20, 2015 6:57 pm
#386006
Hello,
A little while ago I decided to complete what started as a simple mesh exporter into a fully featured addon.
List of features (almost everything i think):
https://github.com/uhlik/blendmaxwell
j.
A little while ago I decided to complete what started as a simple mesh exporter into a fully featured addon.
List of features (almost everything i think):
- Works on Mac OS X, Linux and Windows
- Compatible with Maxwell Render 3.2 and Blender 2.76
- UI as close to Maxwell Studio as possible
- All renderable geometry (except Metaballs)
- Object hierarchy (not renderable objects are removed unless they have renderable child objects)
- Mesh objects using the same mesh data (and renderable Curves) are exported as instances (optional)
- MXS references
- Dupli verts, faces and group
- Multiple UV channels
- Custom Material creation and editing with inside Blender or with Mxed
- Save/Load custom materials from/into Blender material editor (extension materials support will be added)
- Material assignment (including backface materials) and multiple materials per object
- Extension Materials creation and editing inside Blender
- Cameras
- Render parameters
- All render channels including Custom Alphas
- Environment parameters (Sun can be optionally set by Sun lamp)
- Object parameters
- Maxwell Extensions: Particles, Grass, Hair, Scatter, Subdivision, Sea, Cloner, Volumetrics
- Export Subdivision modifiers if their type is Catmull-Clark and they are at the end of modifier stack on regular mesh objects (optional)
- Wireframe scene export (all edges are converted to instanced cylinder of user defined radius)
- Scene import (objects, emitters, cameras and sun selectively)
- 0.3.7 custom material editor, custom material import/export
- 0.3.6 added: export particle uvs, camera lock exposure, choosing external materials with mxed in browser mode, choose scene for auto preview in mxed, fixed: import mxs: object transformation
- 0.3.5 particle object/group instances, quick setting object properties/object id to multiple objects, blocked emitters, many fixes (reading/drawing material previews, missing cloner objects, hair uvs, ...)
- 0.3.4 hair with children particles root uvs (requires blender 2.76), wire export faster and with smaller files, fixes here and there
- 0.3.3 simplified installation procedure on Mac OS X, pymaxwell is now imported directly from /Applications/Maxwell 3, also fixed some bugs..
- 0.3.2 Maxwell 3.2 update, includes majority of new features: material priority, saving to psd, reflection and refraction channels, reflectance channel, scatter and grass updates. also wireframe and auto-subdivision export is restored, added basic progress reporting, hair uvs, hair extension material and many more small fixes and tweaks
- 0.3.1 last version working with Maxwell 3.1 (with a few bugs): ddbad692a25c6e6e72d11092d8f063f6ed1d048e
- 0.3.0 refactored exporter part, added: hair uvs, curves instancing, material global properties, fixed: object transformations when opened and saved in Studio
- 0.2.4 added: automatic subdivision modifiers export to speed things up
- 0.2.3 added: mxs export menu operator, quad export when using subdivision modifier, 2.75 compatibility
- 0.2.2 added: mxs import (objects, emitters, cameras and sun selectively), save extension materials to mxm, embed particles in mxs (saving of external .bin files is now optional)
- 0.2.1 added: extension materials creation and editing inside blender
- 0.2.0 added: much faster large mesh export on Mac OS X, Extra Sampling panel, Volumetrics extension (constant and noise 3d), external particle bin works with animation export
- 0.1.9 added: MXS References, Windows installation simplified
- 0.1.8 added: Linux and Windows support, cloner extension, lots of refactoring
- 0.1.7 added: presets, texture panel, basic material preview, RFBin export with size per particle, lots of refactoring, Linux and Windows ports are working without extensions
- 0.1.6 added: maxwell hair, subdivision, scatter and particles export as realflow bin, fixed: render shortcuts, ui spaceing
- 0.1.5 added: maxwell grass modifier, incremental export, minor ui tweaks and additions, launch multiple instances of maxwell and studio, fixed: material placeholders on triangle groups, maxwell particles transformation, error reporting
- 0.1.4 added: render layers panel, fixed: path handling, instance bases on hidden layers and many more
- 0.1.3 first release
https://github.com/uhlik/blendmaxwell
j.
Last edited by carbon on Tue Nov 24, 2015 1:18 am, edited 3 times in total.