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Compositing in Blender

Posted: Sat Jan 31, 2015 8:00 pm
by Blazko
As we know Blender is not only an incredible 3D software, it is also a very powerful compositing tool. We also know that Maxwell Render has plugins for compositing programs like Photoshop, After Effect or Nuke. Even if I currently don't use Blender as a compositing tool I started thinking about possibilities of creating such plugin which would allow user to import MXI files with all data like render channels or Multilight feature, directly into Blender. Unfortunately I'm useless with programming but maybe someone like Nildar will be interested with adding those features into newest version of BMaxwell?

What you think about that? Do you use Blender as a compositing tool?

Re: Compositing in Blender

Posted: Sun Feb 01, 2015 7:45 pm
by seghier
i don't think this is important ; blender is 3d software ; for composition you can use other images types : jpg ; png .. etc
but importing mxs file is useful like in 3dsmax

Re: Compositing in Blender

Posted: Sun Feb 01, 2015 11:16 pm
by Asmithey
If you save your file as OpenEXR multilayer, all of your channels will be saved in that one file and will be placed in the image node in the compositor.