- Fri Feb 24, 2017 2:53 pm
#394183
As the title states I'm trying to render a scene that keeps crashing. I routinely render scenes with very many light sources, large texture maps and I render to 6K (usually). While these renders do take a while, I've only ever had a system crash when trying to pretesselate too much displacement (not enough ram - I have 64g). This scene however only has about 12 lights, no textures over 6K, very little displacement (ram usage never goes above 19.45) and I'm only rendering a 2K image. For the life of me I can't figure out why it keeps crashing. Any thoughts?