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Best Way to Scale Materials

Posted: Thu Aug 11, 2016 4:09 pm
by MarcusStrube
Hi, this is my first post and maybe it is not the most solid first question, but I am just not coming up with proper search terms for Google in order to find an answer on my own.

In Maxwell Studio when I download e.g. this material http://resources.maxwellrender.com/download.php?id=4710 I get this preview:
Image

But applied to a 8*8 plane looking from (4,4,2) to (2,2,0) I get this:
Image

I found out that there is the Texture Picker with a 'repeat' field, where I can 'try and error'. But what would be an advanced user's steps after downloading this material to make it look nice on this plane??

Re: Best Way to Scale Materials

Posted: Thu Aug 11, 2016 4:12 pm
by luis.hijarrubia
The textures window has a repeat field, try to increase it for most of the textures in the material.

Re: Best Way to Scale Materials

Posted: Thu Aug 11, 2016 4:56 pm
by Mihai
If all the textures in the material use the same tiling, you can switch on "Use override map" in all of them, and then control the tiling for all the textures at once, from the Global properties of the mat, click the "Override map" texture chip in the Global properties. So if you ever need to tweak the tiling, or offset etc. you don't have to go through the textures one by one.

If most of the textures use the same tiling except maybe one, you can still use this, and just turn off "Use override map" for that one texture. In Maxwell Studio and most plugins you should also be able to see the tiling in the viewport, without having to run a render, or just use FIRE (Studio won't show the tiling from the Override map settings in the viewport, so you have to use FIRE).

Of course, if the texture used is too low rez for such close ups and you need to tile it 20x to avoid pixelization....you will just see the obvious tiling....ugly. Only solution: good high rez textures :)