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Marble procedural texture

Posted: Wed Apr 06, 2016 4:02 pm
by Jakob Ryngen
Hello,
I am new to procedural textures and can't make the marble work. It always gets in the same direction i.e. prolix in z-direction. I haven't found a way to even the texture out. Manipulating the UV-set doesn't do anything when the Coordinates Type is in "World". You can change it to "Texture coordinates" but that just doesn't look good and brings other problems. Does anyone know what I am doing wrong?
Best,
Jakob

Re: Marble procedural texture

Posted: Wed Apr 06, 2016 6:22 pm
by ababak
Hi Jakob,

Have you checked the documentation? http://support.nextlimit.com/display/mx ... l+Textures
You can post some images illustrating your setup and the problems you have.

Re: Marble procedural texture

Posted: Wed Apr 06, 2016 10:21 pm
by seghier
Jakob Ryngen wrote:Hello,
I am new to procedural textures and can't make the marble work. It always gets in the same direction i.e. prolix in z-direction. I haven't found a way to even the texture out. Manipulating the UV-set doesn't do anything when the Coordinates Type is in "World". You can change it to "Texture coordinates" but that just doesn't look good and brings other problems. Does anyone know what I am doing wrong?
Best,
Jakob
are you use uv set : planar ?

Re: Marble procedural texture

Posted: Thu Apr 07, 2016 3:05 pm
by Jakob Ryngen
Yes, I have checked the tutorials and changed uv-projection. Nothing really changes unless I make it "texture coordinates" but then it gets the texture gets seamed. I want to have the marble even from all directions, now it looks tiled. Unfortunately, I am unable to upload any photos.

Re: Marble procedural texture

Posted: Thu Apr 07, 2016 3:17 pm
by ababak
Jakob, I am not sure what's exactly your problem without seeing your images. Here's my setup (I've even removed all UV coordinates from the box). Hope this helps.
Mapping procedural textures to an object
With the Noise, Voronoi, Marble procedural textures, there are two ways to map the texture to the object:
  • Texture coordinates: This is the same method as used for bitmap textures. It relies on the object having a UV set and will map the texture according to those UVs.
  • World coordinates: This method uses instead world coordinates of the scene and does not rely on any UV sets. It is the method most suited for procedural textures because the texture will map seamlessly across the object, no matter its shape or inherent UVs.
Image

Re: Marble procedural texture

Posted: Thu Apr 07, 2016 3:21 pm
by jensth
Does reducing Frequency and increasing detail with World Coordinates solve this?

Re: Marble procedural texture

Posted: Thu Apr 07, 2016 4:18 pm
by seghier
it's better if you upload photos or a simple scene

Re: Marble procedural texture

Posted: Thu Apr 07, 2016 5:01 pm
by Jakob Ryngen

Re: Marble procedural texture

Posted: Thu Apr 07, 2016 5:09 pm
by seghier
https://www.dropbox.com/home?preview=marble.png

in your dropbox folder right click on your photo and choose share the link than post it here

Re: Marble procedural texture

Posted: Thu Apr 07, 2016 11:14 pm
by Jakob Ryngen

Re: Marble procedural texture

Posted: Thu Apr 07, 2016 11:23 pm
by ababak
Have you tried copying my settings?

Re: Marble procedural texture

Posted: Thu Apr 07, 2016 11:24 pm
by seghier
increase detail under marble settings but in reality you don't find large surface with one big marble texture like floor or wall
try to create many large marble textures and save them as images than use them with procedural brick ; due what you want create

Re: Marble procedural texture

Posted: Fri Apr 15, 2016 10:52 am
by Jakob Ryngen
Thanks for the replies. I have increased Detail to 8 in the marble and that helps. Still, on a large object you can see a straight pattern along the z-axis and that is something you should not expect from a procedural texture.

Re: Marble procedural texture

Posted: Fri Apr 15, 2016 1:08 pm
by Jakob Ryngen

Re: Marble procedural texture

Posted: Fri Apr 15, 2016 6:01 pm
by seghier
post your settings and the scale of your scene
and remember it's not real to texture a big surface with marble ; you must use tiles with different frequency values