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Pack & Go saves unused textures

Posted: Thu Mar 24, 2016 4:26 pm
by feynman
When using Pack & Go, textures of MXMs of objects no longer in the MXS are sometimes saved. Why?

I thought when objects and their MXMs are deleted, they are definitely deleted. It seems that sometimes the MXM you're working on "remembers" what was once in the scene. Very strange!

Re: Pack & Go saves unused textures

Posted: Thu Mar 24, 2016 7:40 pm
by Mihai
It may be that you need to save the scene and maybe also reopen it so it clears the memory.

Re: Pack & Go saves unused textures

Posted: Fri Mar 25, 2016 1:01 am
by feynman
Ok, thanks.

Strange though, that it happens sometimes, but not always.

Re: Pack & Go saves unused textures

Posted: Thu Apr 21, 2016 9:27 am
by feynman
Still happens even after saving and opening - on another PC.