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Workflow for separate diffuse, reflections and refractions

Posted: Fri Nov 27, 2015 12:19 pm
by lalllall
Hi.
Maybee im just stupid but i havent found a good way to render these channels separated in one render. Anyone have a good solution for this? Right now i have brought up the mxi files and
done new renders with diffrent channels but feels like there have to be a better sollution.

Re: Workflow for separate diffuse, reflections and refractio

Posted: Fri Nov 27, 2015 2:24 pm
by MartinBrinks
+1

Re: Workflow for separate diffuse, reflections and refractio

Posted: Sat Nov 28, 2015 5:46 am
by Mihai
Just mentioning this in case you weren't aware because it's new in 3.2. You can render now in the same go diffuse+reflections, or reflections+refractions, but not all three (diffuse, reflections, refractions).

Re: Workflow for separate diffuse, reflections and refractio

Posted: Sat Nov 28, 2015 6:57 am
by seghier
Mihai wrote:Just mentioning this in case you weren't aware because it's new in 3.2. You can render now in the same go diffuse+reflections, or reflections+refractions, but not all three (diffuse, reflections, refractions).
diffuse+reflections or reflections+refractions are not separated ; it's better if we can render 3 or 2 separated channels at the same time like others ( material id ; roughness ...)

Re: Workflow for separate diffuse, reflections and refractio

Posted: Mon Nov 30, 2015 7:02 pm
by lalllall
Mihai wrote:Just mentioning this in case you weren't aware because it's new in 3.2. You can render now in the same go diffuse+reflections, or reflections+refractions, but not all three (diffuse, reflections, refractions).
Yeah, i saw that, good update but would still be very nice to have them all separated.