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Render nodes stopping after one frame

Posted: Mon Nov 23, 2015 11:02 am
by lalllall
I have been rendering with 8 nodes over a network and it seems like the lower preforming computers (z400) tend to stop after beeing done after one frame while the
better ones dont have the same problem. I get the following message and after that they just stop:

[22/November/2015 21:38:36] [22/November/2015 21:38:36] [INFO]: Time left: 18m02s

[22/November/2015 21:38:36] [22/November/2015 21:38:36] [INFO]: Ending render process..

[22/November/2015 21:38:36] [INFO]:

[22/November/2015 21:38:36] [22/November/2015 21:38:36] [INFO]: Render finished successfully

[22/November/2015 21:38:36] [22/November/2015 21:38:36] [INFO]: Ending Session...

[22/November/2015 21:38:38] [22/November/2015 21:38:38] [INFO]: Closing socket.. QAbstractSocket::waitForDisconnected() is not allowed in UnconnectedState

[22/November/2015 21:38:39] Render process finished successfully!

[22/November/2015 21:38:39] Connecting to render process: Binding to port: 45463

Re: Render nodes stopping after one frame

Posted: Tue Nov 24, 2015 8:17 pm
by lalllall
Seems like changing multilight to composite insted of seprate took away the problem if anyone has the same problem might be good to know