- Sat Oct 03, 2015 12:35 pm
#388582
Hey,
a question I ask myself for years.
Why in Maxwell Studio,
Flip Y is enable by default for normal map? (in texture picker)
Its a openGL configuration, but :
> nvidia normal map filter (photoshop) > DirectX
> Adobe normal map filter (photoshop CC) > DirectX
> Substance Designer normal map node (default) > DirectX
a question I ask myself for years.
Why in Maxwell Studio,
Flip Y is enable by default for normal map? (in texture picker)
Its a openGL configuration, but :
> nvidia normal map filter (photoshop) > DirectX
> Adobe normal map filter (photoshop CC) > DirectX
> Substance Designer normal map node (default) > DirectX