All posts related to V3
User avatar
By lebulb
#388582
Hey,
a question I ask myself for years.

Why in Maxwell Studio,
Flip Y is enable by default for normal map? (in texture picker)

Its a openGL configuration, but :
> nvidia normal map filter (photoshop) > DirectX
> Adobe normal map filter (photoshop CC) > DirectX
> Substance Designer normal map node (default) > DirectX
User avatar
By lebulb
#388663
Ok, thank Tom.
All my program make directX normal (Y in the other direction),
so i must disable Y everytime i make a normal map.

This is why I asked the question, just curious.
Thank!
User avatar
By tom
#388664
I am not sure which one is popular. In the past, I've realized the freely available seamless normal maps on the web have their Y usually flipped. If you think the opposite is more common we also need to have opinion of other users.
User avatar
By lebulb
#388666
Not sure too.
Maybe just a default configuration in the preferences.
User avatar
By tom
#388671
Which application do you use for generating normal maps?
User avatar
By lebulb
#388678
The nvidia plug,
(adobe plug is not as accurate), but mainly Substance Designer.
I also work with zbrush, but i use Substance Designer for the baking.

I have not yet used Substance Painter but he has also DirectX normal.

Of course, in all this applications you can flip Y,
but it's not the default setting and not very convenient.
User avatar
By eric nixon
#388684
The nvidia plug (and most apps) are using flip-y by default.

'directX' has nothing to do with normal maps at all. :idea:
User avatar
By lebulb
#388689
strange, my nvidia default setting is Y disable.

for the format, there is no conventional name :
Image

I dont try to impose anything, just talking about my experience.
User avatar
By tom
#388695
eric nixon wrote:'directX' has nothing to do with normal maps at all. :idea:
He says;
DirectX uses +Y
OpenGL uses -Y

Internally we use DirectX but offer flipped Y by default which makes it an OpenGL normal. We could probably add this to general preferences and uncheck Flip-Y by default, but this would affect previously saved scenes and makes everything more complicated for the users. Instead, you can switch to OpenGL (Flipped Y) on export and save the community. Thanks! :)
User avatar
By eric nixon
#388696
I meant the nvidia plugin for photoshop, the thing is 99% of maps I see everywhere are using flip-y, so this has become/is the standard.
User avatar
By tom
#388698
So, let's flip and smile. :mrgreen:
User avatar
By tom
#388702
Seriously, why don't you simply switch to OpenGL in your application once and use them right away?
User avatar
By lebulb
#388703
Any way, I need to flip in one of them.
I use a lot Substance Designer and its the default setting.

It was just curiosity at the beginning, I have not posted in the Wish List section :-P
the render does not start

I tried hiding many of the objects in the scene wh[…]

Sketchup 2024 Released

I would like to add my voice to this annual reques[…]