- Fri Sep 25, 2015 12:02 am
#388366
I have one question:
why is the network Monitor using backslashes to define file paths?
I have been trying for hours to get a hybrid renderfarm(win764&linux(centos) going.
I mounted the Win Server share "\\SERVER\renderfiles" to local "/SERVER/renderfiles"
smbclient test shows successfull logOn with provided credentials (I added the mount to /etc/fstab)
Now when I try to send a job, adding the file to a network monitor running on windows 7, the path for scene and output images will be like:
\\SERVER\renderfiles\test.mxs
one debug level in the linux rendernode console i can also see that the node is trying to find \\SERVER\renderfiles\test.mxs
but it does not start rendering because LINUX can't deal with the \ , at least that is what appears to me as the problem.
I mean I am a Linux nooob, but:
for the fun of it I exchanged all the \ with / before sending the job from the windows network monitor, and voila:
both win 7 and linux rendernodes are working fine getting all scene & texture data.
any ideas?
why is the network Monitor using backslashes to define file paths?
from here
In Linux, the path separator is /. In Windows, it is either \ or /. So just use forward slashes and you will be fine.
I have been trying for hours to get a hybrid renderfarm(win764&linux(centos) going.
I mounted the Win Server share "\\SERVER\renderfiles" to local "/SERVER/renderfiles"
smbclient test shows successfull logOn with provided credentials (I added the mount to /etc/fstab)
Now when I try to send a job, adding the file to a network monitor running on windows 7, the path for scene and output images will be like:
\\SERVER\renderfiles\test.mxs
one debug level in the linux rendernode console i can also see that the node is trying to find \\SERVER\renderfiles\test.mxs
but it does not start rendering because LINUX can't deal with the \ , at least that is what appears to me as the problem.
I mean I am a Linux nooob, but:
for the fun of it I exchanged all the \ with / before sending the job from the windows network monitor, and voila:
both win 7 and linux rendernodes are working fine getting all scene & texture data.
any ideas?