All posts related to V3
By jfrancis
#388304
Image

I can get "Marble/Fire" preset texture to work in world and UV space as a diffuse texture map, but when I try to make it work as an HDRI emitter I can only get it to work in UV space, even though the pull down says it is in World coordinates.

Is this expected?

I'd like to be able to use solid 3D procesural textures as emitters.
Last edited by jfrancis on Wed Sep 30, 2015 6:15 am, edited 1 time in total.
User avatar
By Mihnea Balta
#388305
The Maya plug-in knows nothing about the procedurals contained in referenced MXM materials (I suppose that's your set-up in this case), so this is most likely a bug in the procedural itself. I'll move this thread to the main forum, but please also provide a link to a simple MXS file which demonstrates the problem.
By jfrancis
#388308
Image

Image

For Voronoi it also appears to be UV mapped but I don't see the seams. I do, however, see that the texture looks tighter on the inside of a torus and more stretched on the outside which suggests UV mapping. The texture also doesn't change when I scale up the model which also suggests UV mapping.

Image

The image controls don't work.

I can't change the contrast or invert the voronoi texture. I can, however, change the distance metric from Euclidean to others.

https://www.dropbox.com/sh/0j2h3ee3xsmd ... VASHa?dl=0

^^^^^
Will there be a Maxwell Render 6 ?

Let's be realistic. What's left of NL is only milk[…]