Page 1 of 1

Different displacement

Posted: Sun Sep 06, 2015 12:03 pm
by Tok_Tok
Hi,

I'm working on making some displacement water drop maps for a bottle render project. I've been rendering out 1 drop and photoshopping it into a complete displacement texture.

The displacement result that Maxwell showed was not what I was expecting, I expected the shape to be the same as the one I modeled and made a displacement map from. Instead I got this:

Image

The result I got from the 3ds max Displace modifier looks the same as the original shape but Maxwell makes something different of it..

Anyone knows what I'm doing wrong?

Re: Different displacement

Posted: Sun Sep 06, 2015 3:56 pm
by ababak
I am not sure how it's done in Max, but I'd check a color space of the displacement map, make sure there's no gamma correction and it's linear.

Re: Different displacement

Posted: Sun Sep 06, 2015 4:28 pm
by seghier
are you try with offset : 0 ? you can also apply displacement modifier in 3dsmax and than use nested feature
try with one drops : maxwell displacement only and 3dsmax displacement with nested

Re: Different displacement

Posted: Sun Sep 06, 2015 5:18 pm
by Hervé
Make sure you assign an sGray profile in PS (not convert, just assign) 16 bits.. and all will be fine :D

Re: Different displacement

Posted: Sun Sep 06, 2015 6:02 pm
by Tok_Tok
Read a little article about sGrey profile, understood it, applied it aaaand nothing... same effect as before.

But then I went back into the option menu when saving the tiff and set the Gamma to 1.0, problem fixed! Thanks Ababak! Turns out Max has the gamma set to automatic and this ruins it. PNG's don't have this problem(just checked this) but because I was doing a tutorial I used Tiff, cost me a lot of time..

Anyway thanks for the suggestions!

Re: Different displacement

Posted: Thu Sep 10, 2015 10:22 pm
by tom

Re: Different displacement

Posted: Sat Sep 12, 2015 5:38 pm
by Tok_Tok
Thanks, that's even more clear!