- Fri Aug 14, 2015 12:11 pm
#387681
Hi everyone,
I'm trying to do water drops on a bottle using pFlow in 3ds Max. The Blobmesh in 3ds Max ridiculously slow and almost unusable. Unfortunately Thinkbox's Frost is not supported (as far as I know) and rendering the particles from pFlow isn't a succes aswell. Maxwell has a very nice mesher build in but is only compatible with BIN files but not pFlow emitters. When trying to render the pFlow particles directly, maxwell renders all the particles in one event the same size. Below the comparison.
Does anyone know a trick to get this done? Maybe another plugin that's supported?
I'm trying to do water drops on a bottle using pFlow in 3ds Max. The Blobmesh in 3ds Max ridiculously slow and almost unusable. Unfortunately Thinkbox's Frost is not supported (as far as I know) and rendering the particles from pFlow isn't a succes aswell. Maxwell has a very nice mesher build in but is only compatible with BIN files but not pFlow emitters. When trying to render the pFlow particles directly, maxwell renders all the particles in one event the same size. Below the comparison.
Does anyone know a trick to get this done? Maybe another plugin that's supported?