http://www.maxwellrender.com/forum/view ... 35&t=42222
75% longer render time with 50% transparent nonintersecting geometry and you have maybe 80-90% i think and intersecting geometry.
Render time seems to increase almost linearly with the size of the clipped area with ~15% more render time per 10% clipped geometry.
The subdivision of the textured surface seems to add maybe logarithmically - but less with increased complexity.
(without intersecting faces)
I have optimized some of my trees by subdividing the leaves and removing as much of the transparency as possible.
But it has to be balanced since the subdivision is also increasing the render time.
But 5 hours for sl12 is really huge and i think this must be something different.