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3.2?

Posted: Thu Jul 09, 2015 5:21 pm
by RichG
I've seen some info on v3.2 kicking around twitter but nothing posted on here yet. Any more news?

@Novedge
Sneak peek: the upcoming V3.2 of @MaxwellRender will include super helpful demo scenes!

Re: 3.2?

Posted: Fri Jul 10, 2015 10:53 am
by Rafal SLEK
Yeah - tell us something about v. 3.2, I am curious too :-)

Re: 3.2?

Posted: Fri Jul 10, 2015 11:41 pm
by feynman
What about Maxwell 4?

Re: 3.2?

Posted: Sat Jul 11, 2015 6:03 am
by seghier
they posted something in facebook

Re: 3.2?

Posted: Wed Jul 15, 2015 12:33 pm
by numerobis

Re: 3.2?

Posted: Thu Jul 16, 2015 9:45 am
by jfrancis
It's half over and so far it's still just a very general intro to Maxwell with nothing specific to 3.2 yet.

Re: 3.2?

Posted: Thu Jul 16, 2015 10:12 am
by T0M0
Just saw it in Dario's presentation 8)

[if this is against rules, please remove my post, sorry]

Image

Re: 3.2?

Posted: Thu Jul 16, 2015 10:33 am
by jfrancis
Maxwell 3.2 came up in the last 5 minutes of the hour presentation.

SSS acceleration

Nested dielectrics (wine in a glass)

Stereo lenses (including spherical)

Procedural geometry emitters (particles, etc, can now be emitters)

the rest you can see in the graphic above

Re: 3.2?

Posted: Thu Jul 16, 2015 10:49 am
by feynman
GPU rendering?

Re: 3.2?

Posted: Thu Jul 16, 2015 10:58 am
by photomg1
feynman wrote:GPU rendering?

I asked .. not ready yet : (

must admit nested dielectrics is a biggy to get finally sorted in maxwell. So good work by them.

Re: 3.2?

Posted: Thu Jul 16, 2015 11:05 am
by jc4d
Finally separated passes, now I would love to see a real shadow pass as well and not the current one which is per material, and I´m really curious about the procedural geometry emitters.
What could be the difference between Asset reference and mxs reference?
GPU... if we could get it at least for FIRE would be great.

Cheers,
Juan

Re: 3.2?

Posted: Thu Jul 16, 2015 11:28 am
by seghier
procedural geometry emitters : nice to create fire / explosion
nice features

Re: 3.2?

Posted: Thu Jul 16, 2015 11:31 am
by Nova66
jfrancis wrote:Stereo lenses (including spherical)
I'm particularly excited about the new Stereo Spherical lens feature. But I just want to be clear on this, it's one thing to do a simple stereo render but it's an entirely different thing to do a Stereo 360° Panorama render. You know, the type of thing you might view in an HTC Vive or Oculas Rift VR head set.

Are we getting what John Carmack did with Octane Render in his talk here:
https://www.youtube.com/watch?v=FaRHbmX ... age#t=2096


Cheers,
Andrew.

Re: 3.2?

Posted: Thu Jul 16, 2015 12:08 pm
by lebulb
The webinar was recorded?

Re: 3.2?

Posted: Tue Jul 21, 2015 5:54 pm
by seghier
when maxwell team share informations about the new version ?