All posts related to V3
By RichG
#387413
I've seen some info on v3.2 kicking around twitter but nothing posted on here yet. Any more news?

@Novedge
Sneak peek: the upcoming V3.2 of @MaxwellRender will include super helpful demo scenes!
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By Rafal SLEK
#387423
Yeah - tell us something about v. 3.2, I am curious too :-)
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By T0M0
#387474
Just saw it in Dario's presentation 8)

[if this is against rules, please remove my post, sorry]

Image
By jfrancis
#387475
Maxwell 3.2 came up in the last 5 minutes of the hour presentation.

SSS acceleration

Nested dielectrics (wine in a glass)

Stereo lenses (including spherical)

Procedural geometry emitters (particles, etc, can now be emitters)

the rest you can see in the graphic above
By photomg1
#387477
feynman wrote:GPU rendering?

I asked .. not ready yet : (

must admit nested dielectrics is a biggy to get finally sorted in maxwell. So good work by them.
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By jc4d
#387478
Finally separated passes, now I would love to see a real shadow pass as well and not the current one which is per material, and I´m really curious about the procedural geometry emitters.
What could be the difference between Asset reference and mxs reference?
GPU... if we could get it at least for FIRE would be great.

Cheers,
Juan
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By Nova66
#387480
jfrancis wrote:Stereo lenses (including spherical)
I'm particularly excited about the new Stereo Spherical lens feature. But I just want to be clear on this, it's one thing to do a simple stereo render but it's an entirely different thing to do a Stereo 360° Panorama render. You know, the type of thing you might view in an HTC Vive or Oculas Rift VR head set.

Are we getting what John Carmack did with Octane Render in his talk here:
https://www.youtube.com/watch?v=FaRHbmX ... age#t=2096


Cheers,
Andrew.
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