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Confused about Simball and textures set on meters

Posted: Fri Jun 26, 2015 5:11 pm
by Hillmeister
Dear all,

When I create a material with textures which have to be real-scale, I normaly use the "Floor" preview to set it up. Creating a metal perforated material with about 10 holes accross the 10cm floor preview and placing it then on the Simball which is 7cm gives me a very dense texture, not representating what I would expect.

http://support.nextlimit.com/display/ma ... ure+Picker

Under projection properties it is written for setting a texture to Meters; "Maxwell Render will use a 1m x 1m x 1m UV set for the texture when the Meters option is selected, regardless of the actual size of the object and what other UV sets may be applied to the object."

So why isn't this representated properly on the Simball? What am I doing wrong?

Have a great weekend!

Re: Confused about Simball and textures set on meters

Posted: Fri Jun 26, 2015 5:43 pm
by Mihai
I think this has to do with a bug/limitation in Studio in that if the object you're applying a real scale material to, has a UV set that's set to locked, it can't change that to a cubic UV of 1 meter (which is what should happen for the real scale material to work properly). So you need to first select the UV sets of the simball, and change them from locked to cubic. Then apply your real scale material, a pop up should appear telling you that the UVs need to be changed to accommodate this material, click yes and it will scale the cubic UV set to 1m.

Re: Confused about Simball and textures set on meters

Posted: Mon Jun 29, 2015 10:50 am
by Hillmeister
Good morning Mihai,

I opened the simball scene and changed the UV sets to cubic, but applying the material won't change the UV's properly (didn't get popup). However when I click Normalize it seems to go right.

Cheers

Re: Confused about Simball and textures set on meters

Posted: Wed Jul 01, 2015 10:38 am
by feynman
"However when I click Normalize it seems to go right."

That's the thing to do. Took me a while to understand this in the beginning. Real-scale materials are a boon!

Re: Confused about Simball and textures set on meters

Posted: Wed Jul 01, 2015 12:57 pm
by Mihai
That's what clicking "yes" in that dialog box does also, it changes the UVs to be 1m, same as clicking the Normalize button. You should get that pop up if you are applying a material that has tiling set to Meters. If it doesn't that pop up won't appear.