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not so physically correct

Posted: Thu Jun 11, 2015 2:59 pm
by wimver
I try to put water drops on a beer bottle, but it is not as expected. the bottle color hardly shows through the drops. see reference image, which I made myself.
the water is standard from the transparency wizard.
the drops are intersecting with the glass.
the reference image bottle geometry and lighting are identical to the 3D setup.
what can I do to improve this?

tnx
wim

ref img
Image

MW render
Image

Image

Re: not so physically correct

Posted: Thu Jun 11, 2015 5:32 pm
by seghier

Re: not so physically correct

Posted: Thu Jun 11, 2015 5:47 pm
by wimver
not exactly, the glass is transparent.
what you show here is what I get now on opaque materials

it needs to be like this (maybe the previous example was a bit too much cropped)

Image

Re: not so physically correct

Posted: Thu Jun 11, 2015 8:46 pm
by wimver
it even gets worse: when filling the bottle with pure water, it all gets dark, impossible to get light through the glass + water part.
how do I solve this one?

Image

Re: not so physically correct

Posted: Thu Jun 11, 2015 10:21 pm
by seghier
bad lighting give wrong result
i made comparaison between water drops : surfaces and solid
you see the difference
---------
how you made the water ? are you try with displacement and water layer with mask ?
i made other example with blender : to create water i applied displacement modifier with noise texture than boolean to get water drops
Image

Image

Re: not so physically correct

Posted: Thu Jun 11, 2015 10:24 pm
by seghier
can you zoom inside the bottle ? how you create the liquid ?

this is test with bump texture and water layer

Image

https://www.dropbox.com/s/udb31kb0dpj4uw2/drop.rar?dl=0

Re: not so physically correct

Posted: Fri Jun 12, 2015 12:19 am
by wimver
I found out by now that non intersecting works much better. now I will redo the "beer" geometry inside to make it non intersecting too and see if that helps.
left side: intersecting. right side is non intersecting (I just moved the drops in Studio by 0.001 meters)
there still are some nasty grey spots though. how to get rid of those?

Image

Re: not so physically correct

Posted: Fri Jun 12, 2015 12:23 am
by seghier
is the liquid inside bottle intersect with the glass ?
i upolad the material if you want test it ; use bump or displacement

Re: not so physically correct

Posted: Fri Jun 12, 2015 9:03 am
by wimver
yes Sehgier, that would be nice. do you upload it in the Maxwell library? or just here?

I am now doing a test with the liquid inside non intersecting

Re: not so physically correct

Posted: Fri Jun 12, 2015 12:07 pm
by seghier
search in the forum and you find the right way how to create liquid inside glass
your modeling is wrong
here the material
https://www.dropbox.com/s/udb31kb0dpj4uw2/drop.rar?dl=0

Re: not so physically correct

Posted: Wed Aug 05, 2015 8:03 pm
by jfrancis
Image

You are going to enjoy the new nested dielectrics in Maxwell Render v 3.2 coming soon

http://www.maxwellzone.com/news/maxwell ... neak-peak/