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MR 3.1 texture mapping issue viewport/FIRE

Posted: Fri Jun 05, 2015 1:34 pm
by feynman
Why is the texture rendered not correct (identically oriented) in the viewport and FIRE? It is correctly oriented in FIRE, but shown and renderd wrongly oriented in the viewport and final render... thanks!

Image

Re: MR 3.1 texture mapping issue viewport/FIRE

Posted: Fri Jun 05, 2015 5:46 pm
by seghier
i always have problem with textures in studio
and when used different textures in the same material we can't see them in viewport ; maxwell team must find solution
in your image ; are you try to change repeat to +1 / +1 ?

Re: MR 3.1 texture mapping issue viewport/FIRE

Posted: Fri Jun 05, 2015 5:55 pm
by feynman
seghier wrote:i always have problem with textures in studio
and when used different textures in the same material we can't see them in viewport ; maxwell team must find solution
in your image ; are you try to change repeat to +1 / +1 ?
Yes, of course I scaled and rotated the texture... it would also be nice to see rotation, repeat, etc. in the texture editor - as was common in Alias already in 1991 hehehehehe :mrgreen:

Re: MR 3.1 texture mapping issue viewport/FIRE

Posted: Fri Jun 05, 2015 6:02 pm
by Mihai
If this happens I usually drag and drop the material on the object again and that fixes the display issue.
when used different textures in the same material we can't see them in viewport
You can choose which one should be displayed in the viewport, with the little yellow texture icon at the top left of the material editor.