Page 1 of 1

Subtile white marble (so difficult...)

Posted: Thu Jun 04, 2015 11:36 am
by MrC11111
Hello

I have tried to create one's with a wax material base from the library, but I'm really not a master :cry: ...
The very subtile transparency/reflection/sparkling is so difficult to achieve!
Some example of my goal (and the wax base, but nothing worked from it...)
Ps : I'm on V2

Image

Image



Image

Re: Subtile white marble (so difficult...)

Posted: Fri Jun 05, 2015 11:33 am
by MrC11111
No answer... I think that it is too simple for you.
I have the V2, and the material editor is not so easy for a guy like me, I saw that in the V3 Maxwell has made a new way to build materials, more intuitive and friendly, like me :lol:

Re: Subtile white marble (so difficult...)

Posted: Fri Jun 05, 2015 12:45 pm
by Hervé
yes you should upgrade to V3.. better 8)

Re: Subtile white marble (so difficult...)

Posted: Fri Jun 05, 2015 6:40 pm
by seghier
if you search you find marble material
i used one called : Taj-Mahal and it give nice result
test
Image

Re: Subtile white marble (so difficult...)

Posted: Fri Jun 05, 2015 9:11 pm
by bograt
I made a pretty good alabaster one a while ago. Ill try to dig it out for you.

Re: Subtile white marble (so difficult...)

Posted: Fri Jun 05, 2015 9:15 pm
by bograt
By the way, the wizard milk is not a bad starting point. Try to find one good image reference to work from though, as the transmittance color will vary for different pieces of marble, and from photo to photo.

Re: Subtile white marble (so difficult...)

Posted: Mon Jun 08, 2015 8:52 pm
by MrC11111
Thank you Seghier, I just download the "Taj-Mahal" mxm, I will test it tomorrow!
Bograt thank you too, your idea to use sss milk like a base seems to be the trick to do, I will test it!

Re: Subtile white marble (so difficult...)

Posted: Tue Jun 09, 2015 1:44 am
by Half Life
As per: http://refractiveindex.info/?shelf=main ... ge=Ghosh-o

You will want to set the Nd to 1.6585 -- if you want to enable dispersion set the Abbe number to 49.91.

Re: Subtile white marble (so difficult...)

Posted: Tue Jun 09, 2015 2:17 pm
by bograt
Half Life wrote:As per: http://refractiveindex.info/?shelf=main ... ge=Ghosh-o

You will want to set the Nd to 1.6585 -- if you want to enable dispersion set the Abbe number to 49.91.
For marble? Your a nutter! render times will go through the roof! I also think an IOR of 1.66 might be a bit high... especially if using force Fresnel. Ive had good results at around 1.42