Custom alpha inside of a mxs reference
Posted: Fri Apr 17, 2015 3:47 pm
Hello
Is it possible to use custom alpha channels via a mxs reference?
For example: For animations, I usually replace the whole scene with an mxs reference of it, so each frame mxs is rather small and the whole scene referenced in it.
I did not find a way to make custom alphas (either via materials or objects) work in that scenario.
Is that possible?
The other issue is with the object ID mask, which also considers the whole scene as one object then ...
Is there any way around this?
Thanks for any help.
Best,
Kami
Is it possible to use custom alpha channels via a mxs reference?
For example: For animations, I usually replace the whole scene with an mxs reference of it, so each frame mxs is rather small and the whole scene referenced in it.
I did not find a way to make custom alphas (either via materials or objects) work in that scenario.
Is that possible?
The other issue is with the object ID mask, which also considers the whole scene as one object then ...
Is there any way around this?
Thanks for any help.
Best,
Kami