MultiLayer shader Slowdown
Posted: Mon Mar 16, 2015 5:51 pm
Hey.
I am working with shading a highrez pipe.
What we want is to create is a multilayer shader containing metal in at the bottom, then a layer of paint and on top of the paint i want some dirt and dust.
So what i do is creating a aluminium from the wizard.
Then making a new layer where i create a white glossy paint shader.
I create a scratch map that i put in the opacity slot to reveal some of the metal under.
I then create a third layer that i call dirt.
Create a dirt shader and a mask that controll's where on the paint layer it should be visible.
Somewhere along this rout i must have messed something up...because this ain't rendering. I have been looking at "DEBUG: - Preprocessing material" for 30min now....
any ideas from the smart brains out here?
I tried removing all the Texture maps because they are 8k each. still nothing...but! when i dissable the top layer (the dirt layer) and only have the metal and paint. it renders!
But if i keep the dirt layer off and add the texture maps again, it hangs. So might be a combination of high maps and bad shader structure.
But maxwell are suppose to support really highrez maps am i right?
thanks for taking your time.

Specs:
Windows 7 x64
3ds max 2014 SP5
Maxwell 3.1.0.2
Plugin 3.1.5
I am working with shading a highrez pipe.
What we want is to create is a multilayer shader containing metal in at the bottom, then a layer of paint and on top of the paint i want some dirt and dust.
So what i do is creating a aluminium from the wizard.
Then making a new layer where i create a white glossy paint shader.
I create a scratch map that i put in the opacity slot to reveal some of the metal under.
I then create a third layer that i call dirt.
Create a dirt shader and a mask that controll's where on the paint layer it should be visible.
Somewhere along this rout i must have messed something up...because this ain't rendering. I have been looking at "DEBUG: - Preprocessing material" for 30min now....
any ideas from the smart brains out here?
I tried removing all the Texture maps because they are 8k each. still nothing...but! when i dissable the top layer (the dirt layer) and only have the metal and paint. it renders!
But if i keep the dirt layer off and add the texture maps again, it hangs. So might be a combination of high maps and bad shader structure.
But maxwell are suppose to support really highrez maps am i right?
thanks for taking your time.

Specs:
Windows 7 x64
3ds max 2014 SP5
Maxwell 3.1.0.2
Plugin 3.1.5