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Wine Bottle Help
Posted: Sun Mar 01, 2015 2:34 am
by msoon2k
Hi guys,
I'm trying to render a single surface wine bottle at the moment. I'm not sure if I should be modelling the thickness of the glass to get realistic transparency and refractions.
Is modelling the internals of a glass bottle advised?
Thanks.
Re: Wine Bottle Help
Posted: Sun Mar 01, 2015 11:04 am
by Hervé
well yes you MUST model the bottle as it would be in Real life.. that is with the right glass thickness..
otherwise it will look like a block of glass..
h/
Re: Wine Bottle Help
Posted: Sun Mar 01, 2015 1:55 pm
by eric nixon
Is there any wine in it?
Re: Wine Bottle Help
Posted: Sun Mar 01, 2015 2:13 pm
by msoon2k
Eric: Thanks mate. Will do.
Herve: Yes there will be red wine in it. I modelled the liquid inside the glass already. Any further tips?
PS: Guys I'm not seeing any caustics coming from the bottle for some reason. (I did a render viewport to double check)
Re: Wine Bottle Help
Posted: Sun Mar 01, 2015 3:03 pm
by seghier
you find here many threads about liquid in glass
you must create right modeling to get real result
Re: Wine Bottle Help
Posted: Mon Mar 02, 2015 4:40 pm
by RichG
You will often find that caustics suddenly pop into view as the render progresses. I've often wondered why none appeared when the image seems otherwise fairly highly resolved but they do kick in eventually if your lighting is set up properly.
Re: Wine Bottle Help
Posted: Tue Mar 03, 2015 3:11 am
by msoon2k
Guys,
I'm noticing the labels on my wine bottle aren't looking as sharp as they should be. My textures are large enough for the render size.
Is there some sort of filtering going on during maxwell renders when it has to do with PNG textures?
Re: Wine Bottle Help
Posted: Tue Mar 03, 2015 9:19 pm
by Bubbaloo
It's called interpolation in Maxwell, and it's off by default. It can be found in the texture's settings.
If it's a different issue, an image might be helpful to diagnose the problem.
Re: Wine Bottle Help
Posted: Tue Mar 03, 2015 11:41 pm
by msoon2k
Bingo! Thanks Bubba. That was it.
Why would interpolation be off by default I wonder.