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Texturing after 3DS or OBJ import to Studio

Posted: Sat Nov 15, 2014 7:31 pm
by glossopboy
Hi all,

I have bought 3D models that are available various formats e.g. 3DS, OBJ etc. They come supplied with textures but these are not in mxm format.

Ideally I want to open these in Maxwell Studio and save them for use as MXS references in SketchUp*.

When I open files of various type in Studio, the geometry appears as expected and the files open very quickly. However, the texture mapping has been lost and this is a problem.

Is there a series of steps I can follow in order to create mxm materials from the supplied textures and remap these to the geometry as per the originals?

*I can import OBJ files directly into SketchUp (using the Sim Lab importer) and in general textures are mapped but this is time consuming (as SketchUP isn't that great at geometry and it simply can't handle larger files) and the models import rotated through 90 degrees so there is a degree of processing that I am looking to avoid.

Hope somebody out there can help. Thank you.

Re: Texturing after 3DS or OBJ import to Studio

Posted: Sat Nov 15, 2014 8:32 pm
by seghier
try open them with 3dsmax or blender ; apply textures than export objects to maxwell studio

Re: Texturing after 3DS or OBJ import to Studio

Posted: Mon Nov 17, 2014 2:22 pm
by glossopboy
Thanks for the reply but I'm looking a for a solution in Studio without resorting to using yet more software...

Studio should be able to do this should it not?

If not is anyone aware of any third party converters that maintain texture maps etc.

Re: Texturing after 3DS or OBJ import to Studio

Posted: Mon Nov 17, 2014 2:52 pm
by seghier
studio can read object with original uv maps ; when you import objects you must create new materials with the original textures and use them
if you have problem with uv mapping you must use other software to fix it

Re: Texturing after 3DS or OBJ import to Studio

Posted: Mon Nov 17, 2014 3:04 pm
by glossopboy
Okay, sounds like it's possible. How?

Where is the relevant section in the manual on how to do this?

Do you want to help?... find me via northurbanism.co.uk if so.

Re: Texturing after 3DS or OBJ import to Studio

Posted: Mon Nov 17, 2014 3:07 pm
by seghier
this don't need manual ; import your objects and create or modify materials for every part using original textures