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interesting point about render region ...

Posted: Tue Sep 16, 2014 9:23 am
by choo-chee
again don't think it matters if v2 or v3.
I've noticed that rendering a region can sometimes be quite fast and noise free.
So actually rendering an image in parts is faster.
Am I onto something ?

Re: interesting point about render region ...

Posted: Tue Sep 16, 2014 11:47 am
by Mihai
I don't know, without seeing some logical tests and renders. I'm just wondering if you'll finally switch to V3 once we have V4 out, after this much hesitation and ooo aaa maybe......mmmm....lets see.... :mrgreen:

Re: interesting point about render region ...

Posted: Tue Sep 16, 2014 11:51 am
by choo-chee
I wanna switch to v.3
but budget is tight :( :( :(
and since many of the new stuff isn't a necessity for arch-viz....at least here...I'll wait a bit longer (maybe Spain will win some world cup again ? hope so !)

Re: interesting point about render region ...

Posted: Tue Sep 16, 2014 12:20 pm
by tom
Your region is your new resolution and the speed is constant. Therefore it will take less time to denoise a part of the image than its whole. ;)

Re: interesting point about render region ...

Posted: Tue Sep 16, 2014 12:24 pm
by choo-chee
I know, what I meant is that combining those parts in photoshop gives me the whole image in less time (but more hassle...)

Re: interesting point about render region ...

Posted: Tue Sep 16, 2014 1:46 pm
by tom
Sorry, it won't be in less time at all. :) Imagine if that was true, we would automate it transparent to user and make a leap. :lol:

Re: interesting point about render region ...

Posted: Tue Sep 16, 2014 1:49 pm
by choo-chee
I guess it's right. maybe it's just a psychological effect on the mind, to see a region clearing fast...

Re: interesting point about render region ...

Posted: Tue Sep 16, 2014 3:30 pm
by Fernando Tella
A "go on with render but just this region" option to clean just that part that still has some noise would be a big leap for many people, I think. Although SL would be quite confusing. That's something I do many times manually.