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Distance to origin

Posted: Mon Aug 04, 2014 12:36 pm
by numerobis
When i have a bigger scene of several hundred or thousand meters is there a difference in performance if the camera is far away from the origin?
In a scene with more than one camera i normally set up each scene in different files to optimize it for each shot and then i center the scene or move the camera more towards the origin.
But is this really needed? Is there any difference between a camera at 300 meters and one at 10 meters distance to the origin?

Re: Distance to origin

Posted: Tue Aug 05, 2014 3:35 pm
by dariolanza
Hello numerobis,

Maybe the voxelization process would be a bit longer when there are objects (geometry) in very distant positions (making the bounding box of the whole scene to be huge) than if they were more compact, but the difference is not too big and definitely the position of the camera is irrelevant for the process.

So you don't need to split the scene in different scenes because of that reason.

Greetings

Dario Lanza

Re: Distance to origin

Posted: Tue Aug 05, 2014 4:16 pm
by numerobis
Ok, thanks Dario! :)