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Texture Detail

Posted: Fri Jul 25, 2014 5:01 pm
by CodyKallas
I posted this on the modo Forums, but I should have posted it here because I used Maxwell to render it. But I had a client give me this texture. And when I render, for some reason it is rendering just slightly blurry, when I want it to be nice and sharp. On the modo forums, they told me to turn off Anti Aliasing and give it its own shader. But obvioulsy maxwell doesn't work that way. So is there some way I could take this texture and make it nicer for like a desk or some files? It seems like a decent resolution but still rendering blurry. Any tips are great. Thanks.


http://www.wilsonart.com/commercial/lam ... l?sku=7960

Re: Texture Detail

Posted: Fri Jul 25, 2014 5:44 pm
by Fernando Tella
Maybe it has to do with this:

-Camera out of focus,
-Interpolation is on for that texture in texture picker.

Re: Texture Detail

Posted: Fri Jul 25, 2014 5:56 pm
by CodyKallas
I always render with pinhole and do DOF in post. And I have interpolation off :/ I am rendering at 3000 pixels, maybe I need to just try rendering my finals at like 5k.

Re: Texture Detail

Posted: Fri Jul 25, 2014 9:10 pm
by Mihai
You can "tweak" the AA algorithm that Maxwell has using the "Sharpness" parameter in Maxwell, under camera settings. This is in Maxwell, not in Studio. You can tweak it after the render is done or during.

Re: Texture Detail

Posted: Sat Jul 26, 2014 4:23 am
by CodyKallas
I will have to check that out when I get back in Monday. Thanks mihai