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Using maxwell to simulate and design room lighting

Posted: Wed Jul 09, 2014 3:54 pm
by Wynott
We're using maxwell with IES files to design room lighting.

Is there a standard exposure setting that relates to the human experience (in the absence of sunlight) that would help determine if we have enough lights in the room? By adjusting the exposure we can get reasonable renders regardless of how many light fixtures I install. We're trying to get a sense of the brightness as a person would experience the lighting when standing in the room.

Re: Using maxwell to simulate and design room lighting

Posted: Thu Jul 10, 2014 12:46 pm
by feynman
Carefully read http://www.digitalversus.com/digital-ca ... -a984.html and http://www.cambridgeincolour.com/tutori ... an-eye.htm for why you can't simulate the human visual system and the perception constructed in the brain from the visual system's input with a camera.

Re: Using maxwell to simulate and design room lighting

Posted: Thu Jul 10, 2014 3:52 pm
by Chris Krüger
The only way you can do that is by painting ;)